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[[File:fogworld21.png|800px]] | |||
[[File: | |||
Now the creature will chase the character whenever he steps into the prepared collider area. | Now the creature will chase the character whenever he steps into the prepared collider area. | ||
[[File:fogworld22.png|400px]] | |||
== '''Scene 3: The Other World''' == | |||
Scene 3: The Other World | |||
As it came to the final scene, I had considerable trouble imagining a rusty world that must be both frightening and beautiful. I had to find numerous different models of abandoned cities and replace their original materials with rusty ones. The lighting became another issue. Because I want to create a gloomy and terrifying atmosphere, everything appears extremely dark, which makes it challenging to distinguish the building's materials properly. The image below was taken before to baking lighting. | As it came to the final scene, I had considerable trouble imagining a rusty world that must be both frightening and beautiful. I had to find numerous different models of abandoned cities and replace their original materials with rusty ones. The lighting became another issue. Because I want to create a gloomy and terrifying atmosphere, everything appears extremely dark, which makes it challenging to distinguish the building's materials properly. The image below was taken before to baking lighting. | ||
[[File:fogworld23.png|800px]] | |||
[[File: | I carefully positioned each model such that it appeared to be a maze-like wrecked metropolis. I had to turn off the lights in order to make the models and the object plainly visible. | ||
[[File:fogworld24.png|800px]] | |||
I carefully positioned each model such that it appeared to be a maze-like wrecked metropolis. I had to turn off the lights in order to make the models and the object plainly | |||
visible. | |||
[[File: | |||
In order to fill in some of the empty space in the scenario and because a horror game wouldn't be complete without any hideous creatures, I used some humanoid creatures. The image below appears to be a location used for ceremonial prayer by creatures for the main character. | In order to fill in some of the empty space in the scenario and because a horror game wouldn't be complete without any hideous creatures, I used some humanoid creatures. The image below appears to be a location used for ceremonial prayer by creatures for the main character. | ||
[[File:fogworld25.png|400px]] | |||
''' The praying “Pyramid Head” ''' | |||
The praying “Pyramid Head” | |||
It would be good to include Pyramid Head, a well-known monster from the Silent Hill video game, in my game. Even though I had downloaded a very incredible 3D model on the internet, I encountered some difficulties when I tried to animate him on the Maximo. | It would be good to include Pyramid Head, a well-known monster from the Silent Hill video game, in my game. Even though I had downloaded a very incredible 3D model on the internet, I encountered some difficulties when I tried to animate him on the Maximo. | ||
[[File:fogworld26.png|800px]] | |||
[[File:fogworld27.png|800px]] | |||
Although I could plainly see all of his limbs except for his weapon, it turned out that if I used the "Sword movement" animation, his sword would become distorted. The "Pray" animation, fortunately, functions wonderfully for me, so I simply downloaded and imported it into my project. | |||
[[File:fogworld28.png|800px]] | |||
[[File:fogworld29.png|800px]] | |||
Although I could plainly see all of his limbs except for his weapon, it turned out that if I used the | |||
[[File: | |||
The | ''' The dissolved texture effect ''' | ||
When a character enters Silent Hill's "Other World," the wall and the items in the immediate vicinity gradually change into rusty, unsettling things. | |||
[[File:fogworld30.png|800px]] | |||
If we want to create the illusion that the texture has been peeled away from the original texture, this effect appears really challenging. I used Lerp noise and Noise texture as instructed in this tutorial [[https://www.youtube.com/watch?v=2wMNpvsn7AY&t=809s&ab_channel=Abalanche]] to produce a decent outcome for my project. | |||
Here are all the nodes I utilized in my project, but I don't know why after Unity was restarted, all of my node connections vanished. A similar bug was also reported by several | Here are all the nodes I utilized in my project, but I don't know why after Unity was restarted, all of my node connections vanished. A similar bug was also reported by several people on Unity forum. | ||
[[File:fogworld32.png|800px]] | |||
[[File:vertopal_0685f745dbfb4caab4daadf6109cc616/media/image32.png|624x359px]] | [[File:vertopal_0685f745dbfb4caab4daadf6109cc616/media/image32.png|624x359px]] |
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