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I am using [https://github.com/Chaser324/unity-wireframe/tree/master github user Chaser324's Unity Wireframe Shaders] here, and also my own textures and materials. | I am using [https://github.com/Chaser324/unity-wireframe/tree/master github user Chaser324's Unity Wireframe Shaders] here, and also my own textures and materials. | ||
[[File:Simple acts of navigation tutorial territory wip 2.png|alt=tutorial territory, blue colours, different sky variants and colours and ultimately wireframes|left|thumb|500x500px]] | |||
[[File:Simple acts of navigation tutorial territory wip 3.png|alt=tutorial territory, blue colours, different sky variants and colours and ultimately wireframes|left|thumb|500x500px]] | |||
[[File:Simple acts of navigation tutorial territory wip 4.png|alt=tutorial territory, blue colours, different sky variants and colours and ultimately wireframes|left|thumb|500x500px]] | |||
==Bibliography== | |||
== Bibliography == | |||
This essay-game was originally developed as an entry to the Critical-Creative Philosophy Jam 2022, for which I unfortunately missed the deadline by far, based mainly on Jean Baudrillard's ''Simulacra and Simulation''. I am in the process of writing a more extensive essay about maps in games that is part of this project, as quotes are displayed and theoretical input/narration is given at certain points. This bibliography includes, among others: | This essay-game was originally developed as an entry to the Critical-Creative Philosophy Jam 2022, for which I unfortunately missed the deadline by far, based mainly on Jean Baudrillard's ''Simulacra and Simulation''. I am in the process of writing a more extensive essay about maps in games that is part of this project, as quotes are displayed and theoretical input/narration is given at certain points. This bibliography includes, among others: |
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