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== | ==Analogue 3D Animation - The Idea== | ||
We live in a time where everything is digitally acessable. Photography, cartography, music, films, books and drawings. One by one all major analoge medias are replaced by their digital pendant - and the transformation into "ones" and "zeros" has never been easier. | |||
But the technological evolution also offers the possibility to take the opposite direction. With the help of the 3d printer we want to take the step and transform one of the few mere digital medias into an analog counterpart of itself: The analogisation of the digital. The analogisation of mere 3d animation. | |||
3d animation is on of the few movie genres which is almost fully created in digital work. Places and characters are digital. Camera and lighting is digital. And even the carrier medium isnt analog film anymore in many cases. (Pleas note, that we are not referring to Stop-Motion Animation which is actually an analog media.) The possibility to create a movie fully virtual, distinguishes the 3d animation movie from its analog forerunners. | |||
This speciality shall be the starting point of our project. We want to create an alternative draft to the digitalisation of analog medias and analogize a digital media instead. | |||
The 3d printer as a distinct media can realize digital operation into analog object. Therefore it is the perfect tool for our aim. Considering this, we are also interested in the abstraction of the printed result, that automatically appears while printing. (Due to the small resolution of the model and the visible plastic layers, created by the printhead) | |||
==Das Prinzip Zoetrop== | ==Das Prinzip Zoetrop== |
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