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==Analogue 3D Animation - The Idea== | ==Preliminary Considerations== | ||
===Analogue 3D Animation - The Idea=== | |||
We live in a time where everything is digitally acessable. Photography, cartography, music, films, books and drawings. One by one all major analoge medias are replaced by their digital pendant - and the transformation into "ones" and "zeros" has never been easier. | We live in a time where everything is digitally acessable. Photography, cartography, music, films, books and drawings. One by one all major analoge medias are replaced by their digital pendant - and the transformation into "ones" and "zeros" has never been easier. | ||
But the technological evolution also offers the possibility to take the opposite direction. With the help of the 3d printer we want to take the step and transform one of the few mere digital medias into an analog counterpart of itself: The analogisation of the digital. The analogisation of mere 3d animation. | But the technological evolution also offers the possibility to take the opposite direction. With the help of the 3d printer we want to take the step and transform one of the few mere digital medias into an analog counterpart of itself: The analogisation of the digital. The analogisation of mere 3d animation. | ||
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The 3d printer as a distinct media can realize digital operation into analog object. Therefore it is the perfect tool for our aim. Considering this, we are also interested in the abstraction of the printed result, that automatically appears while printing. (Due to the small resolution of the model and the visible plastic layers, created by the printhead) | The 3d printer as a distinct media can realize digital operation into analog object. Therefore it is the perfect tool for our aim. Considering this, we are also interested in the abstraction of the printed result, that automatically appears while printing. (Due to the small resolution of the model and the visible plastic layers, created by the printhead) | ||
==The Principle of the Zoetrope== | ===The Principle of the Zoetrope=== | ||
To transform digital animation into analog animation there are several ways. | To transform digital animation into analog animation there are several ways. | ||
The classical way is to expose film material frame by frame with the single shots of the animation until you have a complete copy of the movie. (e.g. for cinema movies) This form of analogisation is not suitable for our aims, cause only the carrier media is analog and real. The animation itself is a virtual image. Besides it is impossible to catch the full range of the 3rd dimension with this method, cause the film image itself is only a two dimensional copy. | The classical way is to expose film material frame by frame with the single shots of the animation until you have a complete copy of the movie. (e.g. for cinema movies) This form of analogisation is not suitable for our aims, cause only the carrier media is analog and real. The animation itself is a virtual image. Besides it is impossible to catch the full range of the 3rd dimension with this method, cause the film image itself is only a two dimensional copy. | ||
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* [http://www.youtube.com/watch?v=NAhCy7U2gMU video showing the functionality of a praxinoscope] | * [http://www.youtube.com/watch?v=NAhCy7U2gMU video showing the functionality of a praxinoscope] | ||
==Pratical Realisation== | ===Pratical Realisation=== | ||
Based on the principle of the zoetrope we want to realize our 3d animation and enhance the zoetrope technique. In contrast to the original principle, where the shutter slots are on a different level than the animation, we want to imply our shutter in a way that enables viewing the animation not only from above, but also from the front. This also allows us to construct the zoetrope more compact, which will be necessary concerning the size limit of the 3d printer. | Based on the principle of the zoetrope we want to realize our 3d animation and enhance the zoetrope technique. In contrast to the original principle, where the shutter slots are on a different level than the animation, we want to imply our shutter in a way that enables viewing the animation not only from above, but also from the front. This also allows us to construct the zoetrope more compact, which will be necessary concerning the size limit of the 3d printer. | ||
Additionally the construction shall self contained, so that the principle of our zoetrope isn't visible at the first sight. | Additionally the construction shall self contained, so that the principle of our zoetrope isn't visible at the first sight. |
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