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objects such as [bang], [toggle], [line] or even complex patches such as audio or video players | objects such as [bang], [toggle], [line] or even complex patches such as audio or video players | ||
built as structured abstractions independent from main program (modules). | built as structured abstractions independent from main program (modules). | ||
Each module can be loaded into VisualTracker in (theoretically) infinite number of instances and | Each module can be loaded into VisualTracker in (theoretically) infinite number of instances and | ||
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stretching, fit in tempo or output management according module placement on “VisualTracker | stretching, fit in tempo or output management according module placement on “VisualTracker | ||
Timeline”. | Timeline”. | ||
Once module instance is loaded into VisualTracker, “connector abstraction” automatically | Once module instance is loaded into VisualTracker, “connector abstraction” automatically | ||
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canvases (representations) are of course “time sensitive” i.e. duration of module event has its | canvases (representations) are of course “time sensitive” i.e. duration of module event has its | ||
interpretation in size of canvas. | interpretation in size of canvas. | ||
Another essential feature of VisualTracker is fully integrated storage system which allows to | Another essential feature of VisualTracker is fully integrated storage system which allows to | ||
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* a line module, which will count from zero to a defined value. | * a line module, which will count from zero to a defined value. | ||
* an audio-track module, which will load a soundfile and play it back at original tempo or fitted into VisualTracker timeline. | * an audio-track module, which will load a soundfile and play it back at original tempo or fitted into VisualTracker timeline. | ||
These modules already allow a great deal of possible use, but VisualTracker also aims at | These modules already allow a great deal of possible use, but VisualTracker also aims at | ||
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patches proven to be efficient and easy to use to release a comprehensive and extensive set of | patches proven to be efficient and easy to use to release a comprehensive and extensive set of | ||
tools to compose and produce sound for VisuaTracker. | tools to compose and produce sound for VisuaTracker. | ||
VisualTracker is regularly developed and tested for more than a year (after several ALPHA | VisualTracker is regularly developed and tested for more than a year (after several ALPHA | ||
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source and 100% readable environment of pd they can be really explored and used the way | source and 100% readable environment of pd they can be really explored and used the way | ||
they were never used before. | they were never used before. | ||
In this way we would like to suggest a worksop activity leaning towards music creation for any | In this way we would like to suggest a worksop activity leaning towards music creation for any | ||
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album of pd-music freely available on the web (as patches, and as audio tracks) to promote our | album of pd-music freely available on the web (as patches, and as audio tracks) to promote our | ||
development and it may also lead to the release of a pack of new modules. | development and it may also lead to the release of a pack of new modules. | ||
Until the time of the convention, we will focus on developping a few more modules, and we will | Until the time of the convention, we will focus on developping a few more modules, and we will | ||
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future paper will present key points of VisualTracker as presented in this draft and a discussion | future paper will present key points of VisualTracker as presented in this draft and a discussion | ||
on the composition features based on the demo track case study. | on the composition features based on the demo track case study. | ||
Complete documentation, screenshots and download : http://code.google.com/p/visualtracker | Complete documentation, screenshots and download : http://code.google.com/p/visualtracker |
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