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Futhermore, '''Santablock''' is dedicated to [[http://files.slembcke.net/chipmunk/release/ChipmunkLatest-Docs/ Chipmunk Physics Engine]]. Chipmunk is a game physics library written in C, that comes as part of Cocos2D. With it, developer is able to easily construct objects in the game behave like real life objects – objects can be affected by gravity, collide into other objects, bounce around, compact and much more. Chipmunk was created by [[http://wiki.slembcke.net/main/published/HomePage Scott Lembcke]]. It was originally based on [[https://plus.google.com/u/0/114825651948330685771/posts Erin Catto]]‘s [[http://www.box2d.org/ Box2D]] physics library (which also ships with Cocos2D), but has diverged quite a bit since then. | Futhermore, '''Santablock''' is dedicated to [[http://files.slembcke.net/chipmunk/release/ChipmunkLatest-Docs/ Chipmunk Physics Engine]]. Chipmunk is a game physics library written in C, that comes as part of Cocos2D. With it, developer is able to easily construct objects in the game behave like real life objects – objects can be affected by gravity, collide into other objects, bounce around, compact and much more. Chipmunk was created by [[http://wiki.slembcke.net/main/published/HomePage Scott Lembcke]]. It was originally based on [[https://plus.google.com/u/0/114825651948330685771/posts Erin Catto]]‘s [[http://www.box2d.org/ Box2D]] physics library (which also ships with Cocos2D), but has diverged quite a bit since then. | ||
==Project Downlaod== | |||
I glad to provide non-bug downloadable project to be as a case-study for people who are interesting. | |||
Please download from the link below: | |||
[[Media:SantaBlock.zip]] |
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