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==English description== | ==English description== | ||
In the development of media illusion is an important objective. Authentic, if not close to real | In the development of media illusion is an important objective. Authentic, if not close to real should be the impression. The telephone connects as if you'd be there, while TV tries to bring reality in your home. Google Street View lets you wander through streets of faraway places. Is this telepresence? In the Cinema the screen is getting bigger and wider while the sound comes in THX rather than in mono. So the difference is disappearing and the virtual becomes reality. The simulation is becoming a Simulacrum – this way to the Holodeck? | ||
Art has produced many of these simulations: from ceiling frescos, trompe-l'œil, panorama paintings to virtual environments. The perception of the viewer is enclosed entirely and therefore he shall be immersed into an artificial world. | Art has produced many of these simulations: from ceiling frescos, trompe-l'œil, panorama paintings to virtual environments. The perception of the viewer is enclosed entirely and therefore he shall be immersed into an artificial world. | ||
In the class we'll examine different artistic strategies of immersion and develop and implement our own concepts. | In the class we'll examine different (historic and contemporary) artistic strategies of immersion and develop and implement our own concepts. | ||
==Themen== | ==Themen== |