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This class will be graded based on one assignment divided in three major tasks, which are complementary. In other words, the first task will be a preparation for the second and the third one is a compilation of the first two. In the end, the final assignment will be the result of the work that will be developed during the semester: | This class will be graded based on one assignment divided in three major tasks, which are complementary. In other words, the first task will be a preparation for the second and the third one is a compilation of the first two. In the end, the final assignment will be the result of the work that will be developed during the semester: | ||
* '''Mobile applications for cultural purposes - 5 to 10 min presentation (15%)'''<br/>Based on a given table of analysis, each student will choose an application (for any of the mobile operational systems) and present for the classes. Some items such as design, HCI and so one should be observed. If possible, the students should install and test it by themselves. When it is not possible, the evaluation could be based on the developers information. <br/>The presentation should be a short slide collection, with a description of the application, contextualizing it, plus the application screens, pointing the suggested observed points.<br/>Slides in a PDF format should be delivered electronically after the presentation in order to complete the task. | * '''Mobile applications for cultural purposes - 5 to 10 min presentation (15%)'''<br/>([[/presentations|List of presentations)]]<br/>Based on a given table of analysis, each student will choose an application (for any of the mobile operational systems) and present for the classes. Some items such as design, HCI and so one should be observed. If possible, the students should install and test it by themselves. When it is not possible, the evaluation could be based on the developers information. <br/>The presentation should be a short slide collection, with a description of the application, contextualizing it, plus the application screens, pointing the suggested observed points.<br/>Slides in a PDF format should be delivered electronically after the presentation in order to complete the task. | ||
* '''Seminary presentation – 15 to 30 minutes (40%)'''<br/>Each student should present a conceptual prototype '''(not a real one, just a design concept)''', developed for mobile devices, for cultural purposes.<br/>It is encouraged to be developed using the [http://www.weimarpedia.de Weimarpedia] content, but not restricted to.<br/>Another possibility is to analyze an existing mobile app for cultural purposes, and propose a new conceptual model inspired on it. <br/>For the conceptual model is expected to show, at least, one complete feature navigation, instead of just a “welcome screen”. The student should provide the entire mock-up for accessing a functionality. For instance, if the user wants to select a feature from the welcome screen, which steps (and how many “buttons” should be pressed) until achieve the desired information.<br/>It is expected for this exercise the use of HCI and design guidelines for the interface design and navigation. For instance, following the guidelines developed for iOS and Android platforms (according to the students’ choice), such as: <br/>- [[File:Icon_android_16x16.png]] [http://developer.android.com/design/index.html '''Android''': Android Design]<br/>- [[File:Icon_apple_16x16.png]] [http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/ '''iOS-Apple''': iOS Human Interface Guidelines]<br/>- [[File:Icon_windows8_16x16.png]] [http://msdn.microsoft.com/en-us/library/windows/apps/hh465424 '''Windows''': UX guidelines for Metro style apps] <br/>What will be evaluated in this Assignment: design aspects, navigation and justification of the chosen solutions. | * '''Seminary presentation – 15 to 30 minutes (40%)'''<br/>Each student should present a conceptual prototype '''(not a real one, just a design concept)''', developed for mobile devices, for cultural purposes.<br/>It is encouraged to be developed using the [http://www.weimarpedia.de Weimarpedia] content, but not restricted to.<br/>Another possibility is to analyze an existing mobile app for cultural purposes, and propose a new conceptual model inspired on it. <br/>For the conceptual model is expected to show, at least, one complete feature navigation, instead of just a “welcome screen”. The student should provide the entire mock-up for accessing a functionality. For instance, if the user wants to select a feature from the welcome screen, which steps (and how many “buttons” should be pressed) until achieve the desired information.<br/>It is expected for this exercise the use of HCI and design guidelines for the interface design and navigation. For instance, following the guidelines developed for iOS and Android platforms (according to the students’ choice), such as: <br/>- [[File:Icon_android_16x16.png]] [http://developer.android.com/design/index.html '''Android''': Android Design]<br/>- [[File:Icon_apple_16x16.png]] [http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/ '''iOS-Apple''': iOS Human Interface Guidelines]<br/>- [[File:Icon_windows8_16x16.png]] [http://msdn.microsoft.com/en-us/library/windows/apps/hh465424 '''Windows''': UX guidelines for Metro style apps] <br/>What will be evaluated in this Assignment: design aspects, navigation and justification of the chosen solutions. |
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