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Das Meer und der Mensch stehen einander gegenüber. Die Nacht bricht an und die Wellen rauschen. Der mächtige, grau-violette, fast strukturlose Himmel wird dunkler und dunkler. In Relation zu der Umgebung und dem übergroßen Spektakel der Natur wirkt der Mensch klein, einsam und allein. | Das Meer und der Mensch stehen einander gegenüber. Die Nacht bricht an und die Wellen rauschen. Der mächtige, grau-violette, fast strukturlose Himmel wird dunkler und dunkler. In Relation zu der Umgebung und dem übergroßen Spektakel der Natur wirkt der Mensch klein, einsam und allein. | ||
[[Media:Example. | [[Media:Example.pd]] | ||
[[Media:Example. | [[Media:Example.pd]] | ||
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A year ago | A year ago I worked on the interaction of water and sonic. Both together they can make a great visiual experience. With PureData and Eyecon it now reachs a new level which was a year ago only developed as a concept. | ||
The core of the work is that the structure of the water gets sharper if the pitch of the sonic rises higher. | |||
<videoflash type="vimeo">39511880|420|280</videoflash> | <videoflash type="vimeo">39511880|420|280</videoflash> | ||
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About the Concept in short: A Camera is filming water that will be moved by the sound of a loudspeaker. That will be projected by a beamer in a dark room to a wall. If a Person enters the room the sonic will be activated and the projected water will get a structure. If the Person is moving to the Picture on the wall the pitch of the sonic will rise and the structe of the water gets sharper. | About the Concept in short: A Camera is filming water that will be moved by the sound of a loudspeaker. That will be projected by a beamer in a dark room to a wall. If a Person enters the room the sonic will be activated and the projected water will get a structure. If the Person is moving to the Picture on the wall the pitch of the sonic will rise and the structe of the water gets sharper. | ||
The work is based on Motion Tracking with Eyecon and Puredata. | The work is at the moment based on Motion Tracking with Eyecon and Puredata. | ||
We still got some problems to make a clean pitch of a sound. I got my friend | |||
Daniel Winterberg helping me with Eycon and OSC. |
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