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This class will be graded based on one assignment divided in three major tasks, which are complementary. In other words, the first task will be a preparation for the second and the third one is a compilation of the first two. In the end, the final assignment will be the result of the work that will be developed during the semester: | This class will be graded based on one assignment divided in three major tasks, which are complementary. In other words, the first task will be a preparation for the second and the third one is a compilation of the first two. In the end, the final assignment will be the result of the work that will be developed during the semester: | ||
* '''Mobile applications for cultural purposes - 5 to 10 min presentation (25%)'''<br/>([[/presentations|List of presentations)]]<br/>[[File:ifd_mobilemedia_ws13_work1.png|left|158px|Mobile Media and Urban Spaces]]Each student will choose an application (for any of the mobile operational systems) applied in Weimar. The student should complete 3 main tasks in this assignment: | * '''Mobile applications for cultural purposes - 5 to 10 min presentation (25%)'''<br/>([[/presentations|(List of presentations)]]<br/>[[File:ifd_mobilemedia_ws13_work1.png|left|158px|Mobile Media and Urban Spaces]]Each student will choose an application (for any of the mobile operational systems) applied in Weimar. The student should complete 3 main tasks in this assignment: | ||
#Find a mobile app about Weimar (directly or indirectly, since from apps for culutural heritage, Goethe, Schiller, Bauhaus, etc, or touristic ones with search engines for maps, tours, etc., where it is possible to search for Weimar). | #Find a mobile app about Weimar (directly or indirectly, since from apps for culutural heritage, Goethe, Schiller, Bauhaus, etc, or touristic ones with search engines for maps, tours, etc., where it is possible to search for Weimar). | ||
#Find a way to upload content on the chosen app (if it is possible). | #Find a way to upload content on the chosen app (if it is possible). | ||
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The presentation should include the screenshots for the 3 main tasks mentioned above.<br/>Slides in a PDF format should be delivered electronically after the presentation in order to complete the task.<br/><br/> | The presentation should include the screenshots for the 3 main tasks mentioned above.<br/>Slides in a PDF format should be delivered electronically after the presentation in order to complete the task.<br/><br/> | ||
* '''Seminary presentation – 15 to 30 minutes (50%)'''<br/>[[File:ifd_mobilemedia_ws13_work2.png|left|158px|Mobile Media and Urban Spaces]]Each student should present a conceptual prototype '''(not a real one, just a design concept)''', developed for mobile devices, for cultural purposes, using the [http://www.weimarpedia.de Weimarpedia] content.<br/>For the conceptual model is expected to show, at least, one complete feature navigation, instead of just a “welcome screen”. The student should provide the entire mock-up for accessing a functionality. For instance, if the user wants to select a feature from the welcome screen, which steps (and how many “buttons” should be pressed) until achieve the desired information.<br/>It is expected for this exercise the use of HCI and design guidelines for the interface design and navigation. For instance, following the guidelines developed for iOS and Android platforms (according to the students’ choice), such as: | * '''Seminary presentation – 15 to 30 minutes (50%)'''<br/>([[/presentations#Draft_Meeting_-_19.12.2013|Draft Meeting)]]<br/>[[/presentations#Final_Presentation_-_January_2014|List of Presentations)]]<br/>[[File:ifd_mobilemedia_ws13_work2.png|left|158px|Mobile Media and Urban Spaces]]Each student should present a conceptual prototype '''(not a real one, just a design concept)''', developed for mobile devices, for cultural purposes, using the [http://www.weimarpedia.de Weimarpedia] content.<br/>For the conceptual model is expected to show, at least, one complete feature navigation, instead of just a “welcome screen”. The student should provide the entire mock-up for accessing a functionality. For instance, if the user wants to select a feature from the welcome screen, which steps (and how many “buttons” should be pressed) until achieve the desired information.<br/>It is expected for this exercise the use of HCI and design guidelines for the interface design and navigation. For instance, following the guidelines developed for iOS and Android platforms (according to the students’ choice), such as: | ||
** [[File:Icon android 16x16.png]] [http://developer.android.com/design/index.html '''Android''': Android Design] | ** [[File:Icon android 16x16.png]] [http://developer.android.com/design/index.html '''Android''': Android Design] | ||
** [[File:Icon apple 16x16.png]] [http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/ '''iOS-Apple''': iOS Human Interface Guidelines] | ** [[File:Icon apple 16x16.png]] [http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/ '''iOS-Apple''': iOS Human Interface Guidelines] |
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