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==[[Cédric Richard]]== | ==[[Cédric Richard]] : MusicPainter== | ||
Projekt : My | '''Projekt :''' | ||
My goal is to create a player patch, using multitracked musics to create a numeric animated painting. | |||
'''Work :''' | |||
1/''the Pitch'' | |||
I started with a serie of patches isolating each note from 3 octaves. Each note was linked to one form, and amplitude made it bigger or increased its opacity. I tried diffrent sources of sound to test them, like tunes of music or my own voice. But due to the harmonics, I had difficulties to isolate this way the pitch, even with filters. For exemple, with my low pitched voice, it gave more result on quit high pitched voices, whereas higher voice could have more influence on elements linked to lower notes. | |||
I tried again to use this method to create later an abstraction for bass instrument. But the result were quit bad too, it was difficult to get the feeling of following the music. | |||
I also tried to use the pitch information to change the vertical position of one element. But again, due to the harmonics and the simply fact that different notes can be played by the an instrument in the same time, it didn't follow the melody very well. | |||
That's why I decided to give less importance to pitch in my work, and tried to work more on other audio informations : ''amplitude'' and ''attack''. | |||
I also understood that movement (in space or by size changement) was more importante to follow the music, especially when it's linked to the rythm. So I prefered making the pitch acting on color changements. But I had an other problem. Working mostly on particles, my diffrent absractions (one for each instrument) using particles switched their color information. Guitar's colors were sent to drums' forms, drums' colors sent to strings, etc... | |||
==[[Dominique Wollniok]]: _VerkehrsMalerei== | ==[[Dominique Wollniok]]: _VerkehrsMalerei== |
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