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=BRAIDING THE CONWAY'S GAME OF LIFE= | |||
==The Intention of the research== | |||
My interest in the game of life as well as the cellular automata lies in it well determined set of rules that nevertheless, leads quickly to an unpredictable outcome, when the button start is pushed. I wonder if a textile technique may provide the same result. In theory, it may not, in the final result, as the final fabric is still and can't evolve, however, I would like to experiment a set of rules that would influence the creation's process of the fabric. | My interest in the game of life as well as the cellular automata lies in it well determined set of rules that nevertheless, leads quickly to an unpredictable outcome, when the button start is pushed. I wonder if a textile technique may provide the same result. In theory, it may not, in the final result, as the final fabric is still and can't evolve, however, I would like to experiment a set of rules that would influence the creation's process of the fabric. | ||
For this mean, I chose to experiment this research on the braiding technique that | For this mean, I chose to experiment this research on the braiding technique that I already experimented during the courses. Hand braiding offered me a two dimensions freedom, where I could try with my own hands different way to make interactions between the threads. On the other hand, this technique also has the disadvantage to be only bi-directional unlike the Conway's Game of life. | ||
[[File:scoobidoo_01.jpg|300px]][[File:scoobidoo_02.jpg|300px]][[File:scoobidoo_03.jpg|300px]] | [[File:scoobidoo_01.jpg|300px]][[File:scoobidoo_02.jpg|300px]][[File:scoobidoo_03.jpg|300px]] | ||
Those 3 pictures represent an evolution of a regular brading process as the twist of the threads are being more and more exagerated. | |||
This research aims to transcript in a braiding technique the rules and evolutions of a Conway's Game of life. As the set rules are simply decided, the user playing with the game of life may not be able to fully predict the outcome of its game. In the same way, I would like to create some braiding rules that would be likely to create a unpredictable pattern based on each different initial rules. | |||
==First Braiding, Create Braiding Rules== | |||
===The brading process and it adjustment=== | |||
[[File:brading process_1.jpg|x300px]][[File:brading process_2.jpg|x300px]] | [[File:brading process_1.jpg|x300px]][[File:brading process_2.jpg|x300px]] | ||
My first research with the | My first research with the braiding, is meant to randomly create a set of rules unknowing what kind of pattern would be generated, and then, arrange them in order to make a well holding braiding, in any braiding scenario. | ||
A regular braiding technic twist the threads in a clever way so that they are maintained together. However, in my case, i need a braiding process that would hold together even if the brading rules are a little chaotic. For this means, i decided to introduce some knottings in the brading i was experimenting. | |||
Here is the first set of rules of the experimental braiding | |||
Initial rules: | Initial rules: | ||
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- when a twist is needed, try to make an effective twist that will pull the structure get together, with the right thread begining on the top of the twist, which means the twist is anti-clockwise | - when a twist is needed, try to make an effective twist that will pull the structure get together, with the right thread begining on the top of the twist, which means the twist is anti-clockwise | ||
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- '''grey''' and '''white''' thread meet: make 1 twist with the right thread begining on the top of the twist, which means the twist is anti-clockwise | - '''grey''' and '''white''' thread meet: make 1 twist with the right thread begining on the top of the twist, which means the twist is anti-clockwise | ||
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==Second Brading, Validate the Braiding Rules== | |||
===A test on a bigger brading=== | |||
[[File:brading process_13.jpg|x300px]][[File:brading process_14.jpg|x300px]] | [[File:brading process_13.jpg|x300px]][[File:brading process_14.jpg|x300px]] | ||
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- When two same colour meets: do nothing, the thread of the right go under the other and ignore it. | - When two same colour meets: do nothing, the thread of the right go under the other and ignore it. | ||
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[[File:brading process_24.jpg|x300px]][[File:brading process_25.jpg|x300px]] | [[File:brading process_24.jpg|x300px]][[File:brading process_25.jpg|x300px]] | ||
[[File:brading process_26.jpg|x300px]][[File:brading process_26bis.jpg|x300px]] | [[File:brading process_26.jpg|x300px]][[File:brading process_26bis.jpg|x300px]] | ||
While doing this brading, i discovered more about the nature of changed each kind of rules would engendered. The twist has the tendency to make a thread more visible in a horizontal way, especially if the rule is repeated. A repetition of knot create a compact structure that ad some thickness to the whole fabric. | While doing this brading, i discovered more about the nature of changed each kind of rules would engendered. The twist has the tendency to make a thread more visible in a horizontal way, especially if the rule is repeated. A repetition of knot create a compact structure that ad some thickness to the whole fabric. | ||
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[[File:brading process_28.jpg|x300px]][[File:brading process_29.jpg|x300px]] | [[File:brading process_28.jpg|x300px]][[File:brading process_29.jpg|x300px]] | ||
When i decided to stop the brading. I realised the two surface of the fabric had a distinct yet very interesting appearance. The "front" had a rather Pointillism, "dot-likely" representation whereas the "back" had a "stroke" language. This difference may be due to the meets of the same color of threads or the blue and white threads that would engendered neather a knot nor a twist, and create a pattern with no thread interaction on the "back". | |||
==Final Brading, transcript the Conway's Game of Life rules in a brading== | |||
===Braiding a Glider=== | |||
The next braiding is meant to transcribe the Conway' game of life rules into the braiding. Here are the rules of the Conway's Game of life | |||
The Rules of the Game of Life: | The Rules of the Game of Life: | ||
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To transcript the Game of Life rules into braiding is complicated because the braiding evolve in 2 directions, from right to left, going down the threads, while the | To transcript the Game of Life rules into braiding is complicated because the braiding evolve in 2 directions, from right to left, going down the threads, while the Game of Life evolve in the meantime into 4 directions. This is the reason why i decided to dismentle the movement of a simple Game of Life's piece in order to transcript it into the brading. | ||
The small movement i choose is the '''glider'''. It is a pattern that travels across the game of life space without dissapearing. | |||
Final rules: | Final rules: | ||
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- Staying Alive: If a cell is alive and has exactly two or three live neighbours, it stays alive = '''grey''' and '''white''' thread meet: make 1 twist with the right thread begining on the top of the twist, which means the twist is anti-clockwise | - Staying Alive: If a cell is alive and has exactly two or three live neighbours, it stays alive = '''grey''' and '''white''' thread meet: make 1 twist with the right thread begining on the top of the twist, which means the twist is anti-clockwise | ||
[[File:Glider_braiding_2.png|x300px]][[File:Glider_braiding_1.png|x300px]] | [[File:Glider_braiding_2.png|x300px]][[File:Glider_braiding_1.png|x300px]] | ||
Unlike the other braidings, the Glider Brading is very irregular because each interaction of the threads is unique. | |||
[[File:Glider_braiding_3.png|300px]][[File:Glider_braiding_4.png|300px]][[File:Glider_braiding_5.png|300px]][[File:Glider_braiding_6.png|300px]][[File:Glider_braiding_7.png|300px]][[File:Glider_braiding_8.png|300px]][[File:Glider_braiding_9.png|300px]][[File:Glider_braiding_10.png|300px]][[File:Glider_braiding_11.png|300px]][[File:Glider_braiding_12.png|300px]][[File:Glider_braiding_13.png|300px]][[File:Glider_braiding_14.png|300px]][[File:Glider_braiding_15.png|300px]][[File:Glider_braiding_16.png|300px]][[File:Glider_braiding_17.png|300px]][[File:Glider_braiding_18.png|300px]][[File:Glider_braiding_19.png|300px]][[File:Glider_braiding_20.png|300px]][[File:Glider_braiding_21.png|300px]][[File:Glider_braiding_22.png|300px]][[File:Glider_braiding_23.png|300px]][[File:Glider_braiding_24.png|300px]][[File:Glider_braiding_25.png|300px]][[File:Glider_braiding_26.png|300px]][[File:Glider_braiding_27.png|300px]][[File:Glider_braiding_28.png|300px]][[File:Glider_braiding_29.png|300px]][[File:Glider_braiding_30.png|300px]][[File:Glider_braiding_31.png|300px]][[File:Glider_braiding_32.png|300px]] | [[File:Glider_braiding_3.png|300px]][[File:Glider_braiding_4.png|300px]][[File:Glider_braiding_5.png|300px]][[File:Glider_braiding_6.png|300px]][[File:Glider_braiding_7.png|300px]][[File:Glider_braiding_8.png|300px]][[File:Glider_braiding_9.png|300px]][[File:Glider_braiding_10.png|300px]][[File:Glider_braiding_11.png|300px]][[File:Glider_braiding_12.png|300px]][[File:Glider_braiding_13.png|300px]][[File:Glider_braiding_14.png|300px]][[File:Glider_braiding_15.png|300px]][[File:Glider_braiding_16.png|300px]][[File:Glider_braiding_17.png|300px]][[File:Glider_braiding_18.png|300px]][[File:Glider_braiding_19.png|300px]][[File:Glider_braiding_20.png|300px]][[File:Glider_braiding_21.png|300px]][[File:Glider_braiding_22.png|300px]][[File:Glider_braiding_23.png|300px]][[File:Glider_braiding_24.png|300px]][[File:Glider_braiding_25.png|300px]][[File:Glider_braiding_26.png|300px]][[File:Glider_braiding_27.png|300px]][[File:Glider_braiding_28.png|300px]][[File:Glider_braiding_29.png|300px]][[File:Glider_braiding_30.png|300px]][[File:Glider_braiding_31.png|300px]][[File:Glider_braiding_32.png|300px]] | ||
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[[File:Glider_braiding_35.png|x300px]][[File:Glider_braiding_35bis.png|x300px]] | [[File:Glider_braiding_35.png|x300px]][[File:Glider_braiding_35bis.png|x300px]] | ||
[[File:Glider_braiding_36.png|x300px]][[File:Glider_braiding_37.png|x300px]] | [[File:Glider_braiding_36.png|x300px]][[File:Glider_braiding_37.png|x300px]] | ||
Because of the braiding's irregularities, the Glider Brading has a curious pattern that create a 3 dimentionnal shape. In a way, the lack of spacial freedom of the braiding compared to the Conway's Game of Life is compensated by the final shape of the braiding as the result of knots and twists interactions. | |||
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