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Every time we are in a place surrounded with to many people we feel restrained even more if it's a small place, but also is a good setting to meet people. | Every time we are in a place surrounded with to many people we feel restrained even more if it's a small place, but also is a good setting to meet people. | ||
When we meet some one new we try to be very formal and not show to much of us, but at the same time our bodies are telling | When we meet some one new we try to be very formal and not show to much of us, but at the same time our bodies are telling so many things about ourselves to others, like postures and facial expressions. | ||
'''With the Motion tracking and facial recognition device i will try to attempt to see and understand patterns in our facial expressions;''' it doesn't matter where you are, where you come from, we feel confortable with people that we already know, and a little awkward the first time we meet or greet some one. | '''With the Motion tracking and facial recognition device i will try to attempt to see and understand patterns in our facial expressions;''' it doesn't matter where you are, where you come from, we feel confortable with people that we already know, and a little awkward the first time we meet or greet some one. | ||
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First attempt of face tracking into blender | First attempt of face tracking into blender | ||
[[File:FaceTracking_00.png| left| frame | 1. tracking | [[File:FaceTracking_00.png| left| frame | 1. tracking facial expressions]] | ||
[[File:FaceTracking_01.png| left| frame | 2. tracking | [[File:FaceTracking_01.png| left| frame | 2. tracking facial expressions]] | ||
[[File:FaceTracking_02.png| left | frame | 3. tracking | [[File:FaceTracking_02.png| left | frame | 3. tracking facial expressions]] | ||
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Take a look on the complete chapter on Basic Emotions by Paul Ekman here[https://www.paulekman.com/wp-content/uploads/2013/07/Basic-Emotions.pdf] | Take a look on the complete chapter on Basic Emotions by Paul Ekman here[https://www.paulekman.com/wp-content/uploads/2013/07/Basic-Emotions.pdf] | ||
=='''Nonverbal Communication'''== | |||
In human relationships, physical contact is everything. We used to show empathy, affection, love, friendship, closeness or even anger. Touch shows the other person our feelings, and is able to dodge the barrier that sometimes involves the use of the word itself. The reason is simple: because the physical contact, unlike language, is universal. No need anyone to teach us, for example, does it mean a hug. | |||
[[File:BodyTest_01.png| left| frame |1. Analyzing body movements ]] | |||
[[File:BodyTest_02.png| left| frame |2. Body and particles ]] | |||
[[File:BodyTest_03.png| left| frame |3. Body and particles render]] | |||
<br style="clear:both"> | |||
---- | ---- | ||
==Project Development== | |||
After doing a point cloud tracking for facial expressions and having a lot of troubles with the PLY files I decided to just work with obj and fbx files, the ones that the kinect sensor could be watch in the following images. | |||
[[File:Obj_cinema01.png |thumb| left| 300px | PLY as OBJ In CINEMA 4D]] | |||
[[File:Obj_cinema02.png |thumb| left| 300px | PLY as OBJ In CINEMA 4D]] | |||
[[File:Obj_cinema03.png |thumb| left| 300px | PLY as OBJ In CINEMA 4D]] | |||
Now, here are some screenshots of the OBJ files in blender with the fbx files from the tracking system of the DBL. | |||
[[File:Blender_hat.png |thumb| left| 300px | Fbx in Blender]] | |||
[[File:Blender_kiss.png |thumb| left| 300px | Fbx in Blender]] | |||
[[File:Blender_meet.png |thumb| left| 300px | Fbx in Blender]] | |||
Testing the animations with 3d objects combined | |||
<videoflash type="vimeo">155028688|1080|360|</videoflash> | |||
project inspiration and documentation[[File:Emilio_Greetings.pdf |''PDF download'']] | |||
Here it is the final result, of combining different points of view of the same greeting | |||
https://vimeo.com/155007474 | |||
<videoflash type="vimeo">155007474|1080|360|</videoflash> | |||
== Comments == | |||
Hey Emilio, if you are interested in the emotions in the context of interaction and 3D computer graphics check out the '''EmotiCon''' by Charles Wütherich: [http://wscg.zcu.cz/wscg2012/short/D43-full.pdf EmotiCon - Interactive emotion control for virtual characters] <br> | |||
Wütherich is a collegue of Ursula Damm, [http://www.uni-weimar.de/de/medien/professuren/grafische-datenverarbeitung/ here] at the Bauhaus.<br> | |||
[[User:Ms| — Martin Schneider]] 00:18, 7 December 2015 (UTC) |
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