387
edits
Line 80: | Line 80: | ||
<br><br><br><br> | <br><br><br><br> | ||
You can now simply drag your sprite from the Assets Folder into your Unity Scene and it will automatically create an "animation controller" and an "animation" of your sprite.<br> As default the Animation will be stored as a loop. | You can now simply drag your sprite from the Assets Folder into your Unity Scene and it will automatically create an "animation controller" and an "animation" of your sprite.<br> As default the Animation will be stored as a loop. | ||
By pressing play your character should now play the animation you first created in "aseprite". Now your object needs a "Rigidbody" and a "Box Collider" so it can behave as a physics Object.<br><br><br><br> | By pressing play your character should now play the animation you first created in "aseprite".<br> Now your object needs a "Rigidbody" and a "Box Collider" so it can behave as a physics Object.<br><br><br><br> | ||
===Create the Stage=== | ===Create the Stage=== |
edits