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</source> | </source> | ||
<br> | <br> | ||
'''Notice''': You can also change the Bone types coming from The Captury. E.g you don't want to animate the "Head" bone, change it to which ever bone you like. Save your Script. | '''Notice''': You can also change the Bone types coming from The Captury. E.g you don't want to animate the "Head" bone, change it to which ever bone you like. Save your Script.<br><br> | ||
Now go back to Unity. In the Editor on the right. Once the OSC_Script is selected, type in the bones from your Model not the ones from The Captury. | |||
You can see them in the Hierarchy. | |||
[[File:skeleton_types.png|thumb|400px||left|Skeleton Types]] | [[File:skeleton_types.png|thumb|400px||left|Skeleton Types]] |
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