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==Description== | ==Description== | ||
Today abstraction is no longer that of the map, the double, the mirror or the concept. Simulation is no longer that of a territory, a referential being or a substance. It is the generation by models of a real without origin or reality: a hyperreal.<br /> | Today abstraction is no longer that of the map, the double, the mirror or the concept. Simulation is no longer that of a territory, a referential being or a substance. It is the generation by models of a real without origin or reality: a hyperreal.<br /> | ||
–Jean Baudrillard, ''Simulacra and Simulation'' |      –Jean Baudrillard, ''Simulacra and Simulation'' | ||
As applications and user experiences continue to evolve past the boundaries of the device and melt into the fabric of the world at large, the jobs of architects and interface designers are becoming ever more entangled and indistinguishable. In a world where traditional epistemological distinctions between 'rendered' and 'real' become increasingly irrelevant, a considered awareness of space and place is mandatory for the practitioners who mediate the environments where application states intersect states of mind. This course exposes participants to the philosophical and sociological discourse underpinning hyperreality, while exploring contemporary off-screen interfaces and ambient interaction in the rest of the universe, outside of the device. Reflecting on the physics and psychology of space, participants will consider the theoretical and technical foundations of tangible, pervasive and ubiquitous computing, as well as future directions for emerging technologies including Mixed Realities and the Web of Everything. Successful candidates will apply their experimentation in support of the development of a relevant semester project, scaffolded by targeted readings, discussion sessions and workshops. | As applications and user experiences continue to evolve past the boundaries of the device and melt into the fabric of the world at large, the jobs of architects and interface designers are becoming ever more entangled and indistinguishable. In a world where traditional epistemological distinctions between 'rendered' and 'real' become increasingly irrelevant, a considered awareness of space and place is mandatory for the practitioners who mediate the environments where application states intersect states of mind. This course exposes participants to the philosophical and sociological discourse underpinning hyperreality, while exploring contemporary off-screen interfaces and ambient interaction in the rest of the universe, outside of the device. Reflecting on the physics and psychology of space, participants will consider the theoretical and technical foundations of tangible, pervasive and ubiquitous computing, as well as future directions for emerging technologies including Mixed Realities and the Web of Everything. Successful candidates will apply their experimentation in support of the development of a relevant semester project, scaffolded by targeted readings, discussion sessions and workshops. |