Lecturer: Max Neupert, Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Venue: the web
First Date: Friday, 08.05.2020, 15:30
Description
Critical VR Lab II is a course which will offer an Introduction to Pure Data (a visual programming language) by Max Neupert and also offer individual Support for Unity projects by Jörg Brinkmann
We will also have look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them
Criteria for passing
In order to successfully participate you will have to develop and document your own project on the GMU Wiki
Communication throughout the semester
The GMU-Wiki
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount
Email
For individual communication. We might send you download links to material
Telegram
CriticalVR2 will be our collective chatroom
Please download Telegram and join for group discussions:
https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg
DFNconf
This video conference utility will be used for our classes and consultations
To start the conversation open the link which will start the video chat in your browser and click 'join'
Student works (after login, please add your name and create a page)
Tutorials
Pure Data Introduction
Using PDLib with Unity
Syllabus
08.05.2020
please watch the video for an introduction
15.05.2020
Online meeting via DFNconf from 16:00 - 18:00 CEST
open the link, to start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528
22.05.2020
Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)
29.05.2020
Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)
05.06.2020
Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)
12.06.2020
Deadline: Please explain and document your concept. If possible, make a video about your concept with OBS (https://obsproject.com) and post it in our Wiki (GMU:Critical VR Lab II) under your name
19.06.2020
Online meeting via DFNconf from 16:00 - 18:00 CEST
open the link, to start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528
26.06.2020
Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)
03.07.2020
Deadline: Please explain and document your concept. If possible, make a video about your concept with OBS (https://obsproject.com) and post it in our Wiki (GMU:Critical VR Lab II) under your name
10.07.2020
Online meeting via DFNconf from 16:00 - 18:00 CEST
open the link, to start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528
VR TOOLBOX
Software
- Unity 3D - cross-platform game engine (proprietary)
- Blender - 3D modeller with many features (open source)
- Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
- MeshLab - system for processing and editing 3D triangular meshes (open source)
- Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
- MakeHuman tool for making 3D characters (open source)
- Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
- Open Broadcaster Software - streaming and recording program (open source)
Online Tools
- Adobe Mixamo - Rapidly create, rig and animate unique characters
- NormalMap-Online - create a normalmaps directly inside your browser
- Sources/Sounds - where to get audio recordings
- Abstract/Technical/Synthetic Sounds (under Packs are several Free ones)
3D Models (for download and use)
- http://www.myminifactory.com
- http://www.sketchfab.com
- http://www.thingiverse.com
- http://www.turbosquid.com
- http://www.lincoln3dscans.co.uk
- https://3dmodelhaven.com
Unity 3D Tutorials
Unity 3D Assets
Blender Tutorials
- Blender Beginner Series(new) by Blender Guru
- Interface and Navigation
- Modeling - Creating a kitchen (ignore part 2)
- Modeling - Modeling a simple character
- Materials - Basic properties of materials
- Texturing - Applying textures to an object
- Rigging - Rigging a character
- Animation - 12 Principles of Animation
- Animation - Animating a bouncing ball
- Different (aesthetically) interesting Tutorials for Blender (2.8)