Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Fridays, 13:30 – 16:30
Venue: Digital Bauhaus Lab / online
First Date: Friday, 22.10.2021, 13:30
Description
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.
Recommended Requirements
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.
Criteria for passing
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines
Communication throughout the semester
The GMU-Wiki
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount
Email
For individual communication. I might send you download links to material
Telegram
CriticalVR2 will be our collective chatroom
Please download Telegram and join for group discussions:
https://t.me/joinchat/G8jCFW53ahDiPfI6
BigBlueButton
This video conference utility will be used for our meetings and consultations
To start the conversation click on the link
Student works (after login, please add your name and create a page)
Syllabus
22.10.2021
29.10.2021
05.11.2021
12.11.2021
19.11.2021
26.11.2021
03.12.2021
10.12.2021
17.12.2021
07.01.2022
14.01.2022
21.01.2022
28.01.2022
04.02.2022
VR TOOLBOX
Software
- Unity 3D - cross-platform game engine (proprietary)
- Blender - 3D modeller with many features (open source)
- Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
- MeshLab - system for processing and editing 3D triangular meshes (open source)
- Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
- MakeHuman tool for making 3D characters (open source)
- Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
- Open Broadcaster Software - streaming and recording program (open source)
Online Tools
- Adobe Mixamo - Rapidly create, rig and animate unique characters
- NormalMap-Online - create a normalmaps directly inside your browser
- Sources/Sounds - where to get audio recordings
- Abstract/Technical/Synthetic Sounds (under Packs are several Free ones)
3D Models (for download and use)
- http://www.myminifactory.com
- http://www.sketchfab.com
- http://www.thingiverse.com
- http://www.turbosquid.com
- http://www.lincoln3dscans.co.uk
- https://3dmodelhaven.com
Unity 3D Tutorials
Unity 3D Assets
Blender Tutorials
- Blender Beginner Series(new) by Blender Guru
- Interface and Navigation
- Modeling - Creating a kitchen (ignore part 2)
- Modeling - Modeling a simple character
- Materials - Basic properties of materials
- Texturing - Applying textures to an object
- Rigging - Rigging a character
- Animation - 12 Principles of Animation
- Animation - Animating a bouncing ball
- Different (aesthetically) interesting Tutorials for Blender (2.8)