GMU:Istanbul/WALKING IN ISTANBUL

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WAKLING IN ISTANBUL


Istanbul is a big amazing city with wide streets and thousands of tourists. Now is the time of shopping festival in Istanbul and thousands of visitors come to see this charming city and enjoy the multicultural environment and delicious food. So it’s a little difficult to count the amount of taxis who are passing by. Here you can see the yellow taxi everywhere. Depending on the local conditions the game role change to calculate the number of the taxis in the crossing road in one minute.

Rules

1. Choose a starting point, count the number of taxis from moving towards the direction in which you are facing 2.At an crossing of two streets: If the number of taxis is less than 10, turn 180 if the number of taxis is greater than 10, continue moving in the same direction,take the first digit in a double digit number, and walk to the same number of intersections. ie. if there are 23 taxis, walk to the second crossing 3. Using the second digit in the count of taxis, the direction to turn at the crossing is based on even and odd numbers. Even numbers, turn right. Odd numbers, turn left. 4. At the new intersection, repeat steps 1-3 <gallery> File:Model-pepakura Lu Jin.jpg File:Model1 Lu Jin.jpg File: File:Model1-2 Lu Jin.jpg File:Model1-3 Lu Jin.jpg File:Model1-3 Lu Jin.jpg

The game will be project on the 3D Mapping of Istanbul, the route of the participants will be showed on the 3D model. Through the projector on the vertical axis, this work can show the different view of this game.

Rules

1. Choose a starting point, count the number of taxis from moving towards the direction in which you are facing 2.At an crossing of two streets: If the number of taxis is less than 10, turn 180 if the number of taxis is greater than 10, continue moving in the same direction,take the first digit in a double digit number, and walk to the same number of intersections. ie. if there are 23 taxis, walk to the second crossing 3. Using the second digit in the count of taxis, the direction to turn at the crossing is based on even and odd numbers. Even numbers, turn right. Odd numbers, turn left. 4. At the new intersection, repeat steps 1-3

Model-pepakura Lu Jin.jpg

Model1 Lu Jin.jpg Model1-2 Lu Jin.jpg Model1-3 Lu Jin.jpg Model1-3 Lu Jin.jpg

The game will be project on the 3D Mapping of Istanbul, the route of the participants will be showed on the 3D model. Through the projector on the vertical axis, this work can show the different view of this game.