GMU:Space Is The Place/projects

From Medien Wiki

Im Kurs Space is the Place entstehende Projekte:

Hamish Appleby

Andreas Beyer

Kyd Campbell

Dreams : in the direction of the frontier

keywords: space, frontier, dreams, dispersion, forward, ahead, distance, pathway, vibration, waves, western, cowboy, horse, self, psychedelia, utopia, horizon, beyond

Moving forwards towards towards a frontier.

I will produce a machine for self video recording and then film a short video metaphor.

The image will include a horse walking alone into the distance. In the image, a large rope, visibly attached to the camera point will lead towards the horse, as he is pulling the camera, filming himself.

I will construct a specialized cart for holding and stabilising the camera and a harness for attaching this cart to a horse. The horse will be instructed to walk in a straight line along a road in the countryside. The cart will be made of wood, well oiled.

The music for the video will be an adaptation of Grace Slick's 1980 solo song Dreams. The voice part of the original song will be written into a score for cello and recorded especially for this video.

video maquette wodden cart for camera tied to the horse

STAGES

  1. Stage
    • designing the camera cart
    • training the horse
    • testing video equipment and lighting(outdoor conditions)
    • looking for a shooting location (stright country road)
  2. Stage
    • writing the score for the music (musician)
    • playing and recording the music
  3. Stage
    • testing the cart for speed and stability, modifying
    • recording the video, editing
    • presentation

LINKS

dispersion

frontier

other awesome links

Anja Erdmann

Yu Fan

Jamie Ferguson

André Wünscher, Anica Huck, Hannes Wagner, Michael Schlund, Michaela Honauer, Thomas Fritzsche

Projection of Satellite pictures on to the human body. These picture are not about act photography, but about the recognition of earth and the human body, Mankind has a high selfconfidence about itself and its reign on earth, but still is not really selfaware. We are trying to produce thus selfconsciousness by showing not the beauty but the everyday reality of body and earth. We are going to create a Website that acts as a "Advent Calendar", so that from the 1.December to the 24. December there will be to discover a picture for every day.


(http://earthasart.gsfc.nasa.gov/atlas.html)

(http://earthasart.gsfc.nasa.gov/atlas.html)

Henrike Schneider

O God, I could be bounded in a nutshell and count myself king of infinite space...

Hamlet

The Feeling of Infinity

The world of science means numbers, calculations, effects and explanations. The universe is a place to explore. Also here you find mathematics and calculations, time and space. When everything is in order and part of the human knowledge - you get the feeling of "security". The moon is turning with a certain speed around the Earth, the Earth - which has a certain mass and and an age is turning around the sun, which of course has a certain temperature and so on... . But what about things you can not explain? To be more precisely - questions which occur to our mind like: What is behind the universe and where is it all ending? Infinity.


The easiest way to create the effect of infinity is to use two mirrors, which are located parallel to each other.
My principal idea was to create a room installation - a big darkened cube (e.g. 2m x 2m x 2m)with one mirror on each sidewall. So if someone is in the center of this cube - after a certain time (adaption time) the feeling of infinity will arise.


Comments by Max: You should check this Exhibition out: James Turrell: The Wolfsburg Project

Martin Ketelhut and Sylvia Rohr

The plan is to produce artificial space pictures, photographs and an animated space to explore by using different materials and methods. 360°, telescope and long exposure time photos could melt with photos of surfaces, mist (artificial nebula) a.s.o

http://thezonnhaidersclub.de/extern/construction.swf

surface.jpg

Deathvalleysky_nps_big.jpg

Bianka Langnickel

bookproject – „space is my place“ - aren‘t we all aliens?

for me space is in general is a very undefined place. as i think it encourage everybody to use their whole imagination and creativity i will use this unknown area to create my own place, figures and spacy environments. i am going to make an illustrated book for children which consists of these imaginary protagonists and will lead them to an abstract way of creating their own playground. the book will give them the opportunity to reconstruct the creatures by themselfs and learn how to create their own „alians“. when the child is interacting with the object playing a part in the story its more easy for them to get a connection between the actual sense of making up something in addition to the creative process. they can use the „alians“ they build before to make up further stories and play them within their family. so in the end their will be a book which provides a intersocial way of reading, listening, building and a wide range of playing effects on little children as much as on adults. it is „talking“ to different senses and invites everybody to join who loves to see the world and espacially the space more open minded and in a creativly way of thinking about „outhere“.


  1. Stage
    • making experiments with the materials related to space and the figures to construct out of this material
    • finding an ideal story
  2. Stage
    • creating all of the figures
    • build sets where the figures act in
  3. Stage
    • testing photographie equipment and lighting, composition etc.
    • final photographie work - taking pictures of the actual sets
  4. Stage
    • postproduction _ retusche - like making the pictures more detailed, contrasted and fix some shadow areas etc.
  5. Stage
    • illustrate the be-creative part
  6. Stage
    • search for a publisher


calculated time for all parts: 1 year

Stefan Bernhardt and Christoph Schreiber

Creating a self-playing instrument

We want to create a self-playing instrument that uses a map of stars for creating soundscapes. The user should be able to change the snippet of the map, draw and edit zodiac signs and start and stop sounds.

When a star is clicked, it makes a noise and a shockwave comes up. It evolves through the space and activates other stars and items on its way which also make sounds and send new shockwaves. So the application doesn't need any user input to go on but the user can take influence on the continuity.

If a zodiac sign gets activated all linked stars will start making tones at the same time.

Two methods: Samples or MIDI

At the moment there are two techniques for realizing this idea:

  1. We render samples of the instruments and embed them in our application. It's easier to develop but very limited in functionality. The application could be distributed via web because no special hard- or software is needed.
  2. We send MIDI events to an external software synthesizer which will create the sounds. This requires a powerful machine and much research but is more powerful in the aspect of flexibility and creativity. The application needs some additional software to be running in the background so it won't be capable to be distributed as out-of-the-box experience.

Alex Schumann

Katarina Sengstaken, Timea Tofalvi, Yuxiang Wen, and Shuo Liu: A Faraway Cold Palace (广寒宫)

Installation Concept

A faraway Cold Palace is a room installation featuring sound, lights, leaves, and dust to abstractly simulate the feeling of being on the moon. Our concept of the moon stems from the three Chinese moon myths the story of Chang'e 嫦娥, Wu Gang吴刚 , and the Jade Rabbit 玉兔. These three myths revolve around a mystical laurel tree that grows on the moon. We will use sound to represent the myths, the sound of an axe chopping at the tree to illustrate the story of Wu Gang, a fan flapping for the story of Chang’e, and the sound of a mortar grinding as representation of the Jade rabbit story. As for the tree it’s represented by white leaves tied to translucent string attached to mechanical pullies in the ceiling that will slowly raise and drop the leaves. The room is lit by black lights that run along the base of the walls, and in the room are three raised platforms covered with gray dust, like moon dust.

Instalationplan.jpg


Links to some Artist Websites who have done Similar Work

Daniela Stade: To Fetch The Stars From Heaven

The Idea

We know constellations in heaven, for example the zodiac. The International Atronomical Union(IAU) published a list of 88 constellations. I want to find similar constellations on earth, which are formed by cities.

I am going to find these constellations by pictures of a satellite. Here you can see the Ursa Major (der große Wagen/the big dipper):

File:Der große Wagen1.jpg

And here you can see the same constellation built by cities on earth:

Der große Wagen.jpg

Maybe I am going to create a new type of starmap, but up to now i am not sure.

Jan Frederik Vogt

Collect Them

Everywhere around us are stars, not only at the sky. Stars are used by us. You can find them in logos, distinctions, decorations, jewellery, names, pictures and many other uses. I want to collect them to show the different meanings and usages of stars in our society. At the end of the semester I want to exhibit all the pieces I have found by then.

Xiaomei Wang

Gedanken meiner Idee

  • Vor ein paar Jahren hat man schon begonnen, die Spiele über das Thema des Weltraums zu designen. Z.B. das sehr bekannte Abendteuer-Spiel Samorost. Es zeigte uns eine interessante Geschichte, die der Weltraum als Hintergrund gestaltet wird.

Samorost

  • Rund 2008 haben Pyramide(USA-Firma) mit Spaceweb(China-Firma) ein 3D Spiel designt, in dem die Spieler das Shenzhou Raumschiff virtuell kontrollieren könnten. Beispielweise kann man durch mission editor, vehicle editor, control panel editor und AI den Raumschiff spielen, damit man es im Weltraum zu senden.
  • Wenn ein Spiel immer in einer Form durchführt, bzw. nur von puzzle oder nur von Technik, würde es schneller trocken sein. Dann könnten wir in einem kleinen Spiel mit die beiden Formen mischen und realisieren.

Obwohl es schon ähnliche SpaceSpiele gibt, möchte ich noch ein flashgame oder ein flashfilm machen, über diese sehr begeisterte Richtung. Weil der Weltraum so viele Überaschung und Fantasie hätte, könnte man natürlich schöne Geschichte vorstellen und interessante Inhalte für mein Projekt finden.

Konzepte

  • Spieldesign das ganze Leben des Raumschiffs

Dieses Spiel wird in verschiedenen Nivea gestalten.

  • kleiner Film

Der Inhalt habe ich noch nicht entschieden.

Luo Yu: The Virtual Solar System (3D Online-Platform)

The Idea

We live in the solar system and it is our nearest galaxy. I would like to make a simulation for the solar system, the initial idea is to use flash platform with ActionScript programming, I want to design a virtual mini-universe and will make this space into a virtual online exhibition, people will be able to access this place through the network.

I will design a virtual space with the solar system's nine planets, nebulae and all kinds of meteorites analog out. The Visitors can make use of the mouse and keyboard keys such as "up", "down", "left" and "right" in the whole space random wandering. To make the simulation more realistic, I will collect the texture first. Of course I can design a variety of sound effects too, for example: when I click a planet, it will send an interesting sound. Although that is a simulation of the solar system, but I will give this space a particular style, and the website will receive a seemly interfaces-design.

caption

Planets and dwarf planets of the Solar System. Sizes are to scale, but relative distances from the Sun are not.

caption