Beatdetection
I made a beatcounter with the help of [bonk~]. First I reduced the frequency spectrum on the low ones and then [bonk~] measures the time between the biggest amplitudes. The times are set in relation to a minute and the disclosure occurring most frequently is displayed at the end.
Playing with sound
I played arround with some thing like a wobblebass and then I want to trigger the sounds with a gamecontroller.