Fachmodul
Lecturer: Joatan Preis Dutra
Credits: 6 ECTS, 2 SWS
Date: Thursday, 13:30 - 15:00h
Venue: Marienstraße 7b, Room 105
First meeting: 24.10.2012
Description
This class is designed for media students who are interested in an introduction about how the digital media are present in the urban spaces, and how it can be related to cultural aspects, through mobile devices gadgets. Nowadays, technology is present on most part of people’s daily life. Digital equipment belongs to the people’s routine and they are increasingly amalgamated to the daily activities and are integrated in a way such that perceptions of technology are, somehow, decreasing. On the other hand, the amount of technological gadgets spread on cities can constitute themselves as a medium.
Another phenomenon that occurs at the same time came from the permanent connectivity (an ubiquitous scenario) reinforced by the mobile devices, specifically the smartphones. The everyday new possibilities through them can configure an important role in the society. It is far behind the time when, in order to enjoy a historical and cultural experience, it was necessary to visit a museum or to buy a guide to check the information about the monuments and historical buildings in a city. Despite the importance of these institutions and options, the technology allows the expansion of the concept one step further, and cities itself can be used as open air museums.
If the technology can bring the world in a small scale of a mobile screen by enhancing the museums and galleries possibilities, the portable technology can also add elements to the real world, changing the perception of urban spaces. There are no more limitations about space, neither about the opening hours to provide to the visitors a complete and empowered cultural experience. Mostly, the already developed applications and games using mobile devices to interact with urban spaces are dealing with tangible elements of the culture. A mobile app could also work for intangible and tangible elements, in order to enhance the knowledge regarding it.
This class is an invitation to theoretical and practical perspectives to observe digital media and in urban scenarios, addressed for cultural purposes. It is a methodological and creative approach to analyze the mobile culture role in the urban spaces, under a theoretical and interpretative approach.
IMPORTANT: You don't need previous knowledge in Android, iOS or even any type of programming skills. This class is more focused on the design and navigation aspects.
German description
Diese Klasse richtet sich an Studenten, die Interesse an Medien, wie die digitalen Medien sich entwickeln in den urbanen Räumen sich kommunizieren und wie sie in kulturellen Aspekten zusammenhängen, bis hin zu Applikationen auf mobilen Endgeräten.
Diese Klasse ist eine Einladung zur theoretischen und praktischen Auseinandersetzung, um digitale Medien zu beobachten und urbanen Szenarien zu bewerten. Es ist ein methodischer und kreativer Ansatz, um die mobilen Angebote in den städtischen Räumen zu analysieren, unter einem theoretischen und interpretatorischen Ansatz.
Topics
- Media, Digital and Digital Media
- Mediatization
- Categorizations of Digital Media
- Cultural Preservation
- Tangible and Intangible Cultures
- Mobile Media
Target Group
Master students in the Faculty of Media
- Media Art and Design, MFA
- MediaArchitecture
- Media Management
- Computer Science and Media
- Media Culture
(Bachelor students are welcome, despite the class will be in English)
Language
The course and activities will be held in the English language.
Registration Procedure
Please send your application by email with the Subject Mobile Media and Urban Spaces WS13 to: joatan.preis.dutra (at) uni-weimar.de
- Name, Surname
- Program and semester (Studienprogramm und Fachsemester)
- Matriculation number (Matrikelnummer)
- Valid email address @uni-weimar.de (no other mailing addresses will be accepted) Why?
Grading
- 10% Short presentation of an existing mobile application (List of presentations)
- 50% Presentation of the prototype
- 40% Submission of a short paper (3 to 5 pages, ACM or APA Style)
Homework - Assignment
This class will be graded based on one assignment divided in three major tasks, which are complementary. In other words, the first task will be a preparation for the second and the third one is a compilation of the first two. In the end, the final assignment will be the result of the work that will be developed during the semester:
- Mobile applications for cultural purposes - 5 to 10 min presentation (10%)
(List of presentations)
Based on a given table of analysis, each student will choose an application (for any of the mobile operational systems) and present for the classes. Some items such as design, HCI and so one should be observed. If possible, the students should install and test it by themselves. When it is not possible, the evaluation could be based on the developers information.
The presentation should be a short slide collection, with a description of the application, contextualizing it, plus the application screens, pointing the suggested observed points.
Slides in a PDF format should be delivered electronically after the presentation in order to complete the task.
- Seminary presentation – 15 to 30 minutes (50%)
Each student should present a conceptual prototype (not a real one, just a design concept), developed for mobile devices, for cultural purposes, using the Weimarpedia content.
For the conceptual model is expected to show, at least, one complete feature navigation, instead of just a “welcome screen”. The student should provide the entire mock-up for accessing a functionality. For instance, if the user wants to select a feature from the welcome screen, which steps (and how many “buttons” should be pressed) until achieve the desired information.
It is expected for this exercise the use of HCI and design guidelines for the interface design and navigation. For instance, following the guidelines developed for iOS and Android platforms (according to the students’ choice), such as:
What will be evaluated in this Assignment: design aspects, navigation and justification of the chosen solutions.
- Short essay production – 1000 words +samples and references (40%)
The content present during the short seminary must be also presented as an essay. It must have: 100 to 150 words as a short introduction plus 800 to 1000 words of development. Samples and references will not figure in this account, but they must figure inside the essay. Complete references are required.
The topic of the essay can be an academic report regarding the seminary presentation, or another topic regarding mobile culture and urban spaces.
What will be evaluated in this assignment: ability to express in written format, content structure and content quality, plus the correct use of references. In this assignment will not be corrected grammar or vocabulary, as far the student can express the content properly.
Class Schedule/Details and Presentation files
1st Week (24.10.12):
- Introduction and presentation about the topics for future developments in class.
(Semester schedule will be published soon)
References - Selected Readings
1. Digital / New Media
- Gere, C. (2002). Digital culture. London: Reaktion Books. ISBN 978-1-86189-388-8
- Hjarvard, S. (2008). The Mediatization of Society - A Theory of the Media as Agents of Social and Cultural Change. Nordicom Review, 2(29), 105-134. Retrieved from http://www.nordicom.gu.se/common/publ_pdf/270_hjarvard.pdf
- Lunenfeld, P. (2000). The digital dialectic: new essays on new media. Cambridge Mass.: MIT Press. ISBN 0262122138
- McLuhan, M. (1994). Understanding media: the extensions of man (1st ed.). Cambridge Mass.: MIT Press. ISBN 0262631598
- Pavlik, J. (2008). Media in the digital age. New York: Columbia University Press. ISBN 0231142099 (Read online at: http://www.openisbn.com/preview/0231142099/)
2. Mobile Culure
- Pachler, N., Bachmair, B., Cook, J., & Kress, G. (2009). Mobile Learning: Structures, Agency, Practices. Springer. ISBN 978-1-4419-0584-0
- Poels, K., de Kort, Y., & Ijsselsteijn, W. (2007). “It is always a lot of fun!”: exploring dimensions of digital game experience using focus group methodology. Proceedings of the 2007 Conference on Future Play_: November 14-17, 2007, Toronto, Canada (pp. 83-89). New York N.Y.: ACM. Retrieved from http://portal.acm.org/citation.cfm?doid=1328202.1328218
- Ronchi, A. M. (2009). eCulture : cultural content in the digital age. Dordrecht; London: Springer. ISBN 978-3-540-75273-8
- Samkange-Zeeb, F., & Blettner, M. (2008). Emerging aspects of mobile phone use. Emerging Health Threats Journal, 2. doi:10.3134/ehtj.09.005. Retrieved from http://www.eht-journal.net/index.php/ehtj/article/view/7082/7947
- Straubhaar, J., LaRose, R., & Davenport, L. (2011). Media now: understanding media, culture, and technology (7th ed.). Boston MA: Wadsworth/Cengage Learning. ISBN 978-1-4390-8257-7
3. Urban Spaces
- Brighenti, A. M. (2010). New Media and the Prolongations of Urban Environments. Convergence: The International Journal of Research into New Media Technologies, 16(4), 471-487. doi:10.1177/1354856510375528. Retrieved from http://con.sagepub.com/content/16/4/471
- Champion, E. (2011). Playing with the past. Springer-Verlag New York Inc. ISBN 978-1-84996-500-2
- Eckardt, F., & Bauhaus-Universität Weimar. (2008). Media and urban space: understanding, investigating and approaching mediacity. Berlin: Frank & Timme. ISBN 9783865961426 (Read online at http://openisbn.com/preview/3865961428/)
- Hannerz, U. (1980). Exploring the city: inquiries toward an urban anthropology. New York: Columbia University Press. ISBN 978-0-2310-8376-8
- McQuire, S. (2008). The media city: media, architecture and urban space. Los Angeles Calif.: Sage. ISBN 9781412907934
4. Methodology
- Neuendorf, K. A. (2002). The content analysis guidebook. Sage Publications. ISBN 978-0-7619-1977-3
- Shuttleworth, M., & Blakstad, O. (2010). How to write a research paper: an introduction to academic writing. Lexington KY: Oskar Blakstad and Experiment-Resources.com. Retrieved from http://www.experiment-resources.com/how-to-write-a-researchpaper.html
- Simon, J. L. (2003). The art of empirical investigation. New Brunswick NJ: Transaction Publishers. ISBN 0765805308 (Read online at http://openisbn.com/preview/0765805308/)
5. Interface Design Guidelines for mobile platforms
- Android Design. (n.d.). Retrieved June 17, 2012, from http://developer.android.com/design/index.html
- iOS Human Interface Guidelines. (2012). Apple Inc. Retrieved from http://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/MobileHIG.pdf
- Index of UX guidelines for Metro style apps. (n.d.). Retrieved July 29, 2012, from http://msdn.microsoft.com/en-us/library/windows/apps/hh465424