GMU:Bioelectronics, aesthetics and other interesting things/Pure data

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Revision as of 21:44, 25 April 2016 by Miga (talk | contribs) (Created page with "[https://puredata.info/groups/pd-graz/label/book/bangbook.pdf Bang], 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data // historical overview, general ...")
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Bang, 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data // historical overview, general notes, general media theory. This is if you do not want to become a pd patcher

Designing Sound, Andy Farnell // sound theory including physics, maths and psychology. Then - part on practice with Pd. For advanced users

Multimedia Programming with Pure Data, Bryan WC Chung // detailed step by step including 2d, 3d, and configuring Arduino

Programming Sound with Pure Data, Tony Hillerson // digital sound design and effects. with some knowledge about sound. Step by Step sound design with Pd

The Theory and Technique of Electronic Music, Miller Puckette // Author of Pd, learning how to use a general-purpose computer music environment. With sound theory for advanced patcher.

PURE DATA // Step by step basics, sound, graphics, sensors

A Young Person's Guide to the Principles of Music Synthesis, Beau Sievers // basics of sound