Ben & Lucas OSC Game Documentation
"Give It To Me Baby"
We did a little game, where you can control a dancefloor in a Unity Scene, with microphone input. The player is requested to shout, beatbox or clap in front of the microphone, to move the dancers on the screen.
An audio signal is grabbed in Max/Msp and then sent to Unity via OSC. In Unity the signal is used to control an object, which serves as the dance-floor for some SpriteAnimation of Dancers. When the floor moves the dancers get kicked around.
When you start the game, there is music but no beat. You have the control over the beat. When you start using the mic, the beat is un-muted. When you stop interacting, the message - "Give It To Me Baby!" - appears, which forces you to go on.
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Max/Msp
Grabbing the Audio Input
In Max you can grab any audio input. In our case we use a microphone connected to an audio interface.
The audio signal is then converted into a float value stream. With a threshold patch, we can set the minimum of input to trigger a bang. The bang from the threshold we then send to a message box, containing a predefined OSC message string ( /goOnBang $1 ).