GMU:Performance Platform/Escape or Kill

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Revision as of 17:31, 14 June 2016 by Gewo6692 (talk | contribs) (Created page with "= Florian Froger = == Idea == - Escape or Kill - I'm buildung an improv game to train listening and orientation skills -- Rule To kill someone or to escape from the labyrint...")
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Florian Froger

Idea

- Escape or Kill -

I'm buildung an improv game to train listening and orientation skills

-- Rule To kill someone or to escape from the labyrinth

-- Setup 2 blindfolded players are placed into a invisible labyrinth In this labyrinth, they are a invisible key or a knife

(feature: The players are wearing gloves with vibration sensors. If they touch the wall, they became an physics and audio feedback. If they touch the wall too long, they lose.)

If they found a key, the player can escape through a door If one player find a knife, he can kill the other one

-- On Stage 2 blindfolded players

-- On Screen A 2D labyrinth into the audience can see where the players are or the knife & key

-- Sound 3D Sounds give you indication where the espace door is Audio feedback when touching the wall