Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Tuesdays, 17:00 - 20:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Tuesday, April 10th 2018, 17:00
DESCRIPTION
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which
offers artists new possibilities for expression and intercultural communication.
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.
CRITERIA FOR PASSING
In order to successfully participate you will have to develop and document your own project. Also, regularly attend to the sessions and participation is mandatory.
TOOLS
https://unity3d.com/de
https://www.blender.org
http://www.meshmixer.com
https://www.mixamo.com/#/
https://obsproject.com
TUTORIALS
STUDENTWORKS
DATES
10.04.2018
Introduction
17.04.2018
Presentation of artistic examples and methods
24.04.2018
Presentation of artistic examples and methods
08.05.2018
Introduction to Unity 3D
by Jonas Jülch
15.05.2018
Introduction to Unity 3D
by Jonas Jülch
22.05.2018
Introduction to Blender with Unity 3D
by Luis Henrique Mesquita
29.05.2018
Introduction to Blender with Unity 3D
by Luis Henrique Mesquita
05.06.2018
Working with Unity 3D Cinema Director - Timeline & Cutscene Editor
12.06.2018
Working with Unity 3D Cinema Director - Timeline & Cutscene Editor
19.06.2018
Presentation of your concepts
26.06.2018
Lab Time: Working on your VR Experience
03.07.2018
Lab Time: Working on your VR Experience
10.07.2018
Lab Time: Working on your VR Experience