Fashionable Magic Act’s Quick Changes Amaze the Audience

Sos & Victoria: Fashionable Magic Act’s Quick Changes Amaze the Audience – America’s Got Talent 2016.

A married couple marries fashion and magic for an amazing stage show.

The Story about Sos & Victoria Petrosyan

Sos and Victoria Petrosyan are performing an extraordinary act. And they‘re fast – very fast. They have to be, since time is always working against them.

Hardly ever before the art of quick change magic has been seen as perfect, as professional and as elegant, not to mention their originality and sheer virtuosity.

Sos and Victoria Petrosyan have created a unique act, the quick change has become their signature piece. Although they are very active in other fields of magic, too: Just think of their truly poetic presentation of the floating and dancing cane. Or think of their most original interpretation of grand illusions. Another fine example is their version of the „little magician“.

Extra links:

http://www.sosmagic.com/

http://www.sosmagic.de/

 

MOODBOARDS

Inspirations-Ideas-Design

First Moodboard (concept & costume inspirations):

https://www.pinterest.de/laliraya/moodboard-my-t-shirt-is-my-remote-control/

 

Current Moodboard:

https://www.pinterest.de/laliraya/costume/

 

Extra links ( pictures found at): 

https://es.dreamstime.com/imagenes-de-archivo-ropa-del-blanco-del-hombre-joven-image36508034

https://es.123rf.com/photo_16794141_imagen-del-estudio-de-un-hombre-joven-y-guapo-posando-aislado.html?fromid=dHFNbjBIWFdqMVU0cXRqTTBycmZzdz09

https://www.fotolia.com/search?serie=81492962

Enabling the VJ as Performer with Rhythmic Wearable Interfaces

Source:

Andreas Zingerle, Tyler Freeman. 2011. Enabling the VJ as Performer with Rhythmic Wearable Interfaces. In MM ’11 Proceedings of the 19th ACM international conference on Multimedia Pages 765-766, Scottsdale, Arizona, USA — November 28 – December 01

Summary Andreas Zingerle and Tyler Freeman, authors of this article talk about an experimental wearable controller called VJacket. This jacket is compound with several sensors that detect body movements (bending, touching, hitting) and can send the information to the VJ program.

The main function is to manipulate visual output in a rhythmic way. Sensors are the best option for this because they are small (some are flexible) and can be placed in the body a difference to a mouse and a keyboard that are very rigid. Also sensors in the body are more precise than a mouse if we talk about making rhythmical sound.

With the VJacket the performer will be able to control a video just using his/hers body movements. The authors talk about the maracas-based “rhythmism“, which is a project were the instrument becomes a performance tool. Depending on the speed, and the way it moves, the video may change. The authors are convinced this technology is the future for Karaoke bar, Rock bands and DJs performances (Djs are going to be able to move and walk around the nightclub).

In this article the authors mention that they designed their own Arduino software (Arduino2OSC) to have the chance to use more than one sensor. It is a very interesting software because with it you can adjust the values of the sensor because little by little the can get a little bit damaged after each performance. To avoid replacing them, you just have to change the valued in the code.

Relevance for our project: This article is relevant to our project because it give us the option to explore with Arduino2OSC and think about attaching the sensors in clothes instead of directly in the body. It is also a very interesting article that gives us some inspiration for the project.

Future circus: A performer-Guided Mixed-reality Performance Art

 

Source:

Hsin Huang, Hsin-Chien Huang, Chun-Feng Liao, Ying-Chun Li, Tzu-Chieh Tsai, Li-jia Teng, Shih Wei Wang. 2015. Future circus: A performer-Guided  Mixed-reality Performance Art.  In UbiComp/ISWC’15 Adjunct Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, Pages 551-556, Osaka, Japan — September 07 – 11, 2015

Summary The article “Future circus: A performer-Guided Mixed-reality Performance Art” introduces a mixed- reality performance art using motion capture and wearable computing. With this technology the performer and the virtual characters are able to interact to each other in real-time. The virtual effects are pre-made animations and can move with the help of other performer who is wearing motion capture devices.

The authors mention that for them is important to show the performer skills and not only what his/hers “clone” is doing. In other words to have them both (performer and animation) be part of the show. The topic of this performance is also important to mention. It is about a special circus. It is special because the story takes place in a world where the animals are extinct and the  “animals” shown there are made of animal’s remains. Their souls are trapped in the body of a human being. Thank him the remains can still move, he controls them. But the circus master has the human locked in a cage. Then a little girl finds out what is going on and she helps the animal souls to heal trough dancing and at the end they go in peace to heaven.  The performance is very interesting because touches topics like, animal abuse, environment, etc.

Visuals are very important in this performance, they use colors to enhance the feelings of the audience. All the performers wear motion sensors (live performers AND the performer hiding in the backstage), that means all of them have an influence in the animation. All the motion data are transmitted in real-time. For example, when the performer spins, the light in the animation get brighter.

The technology behind is called WISE-Platform. And is a low cost technology with incredible results, however fitting the performers to animal animations still not satisfactory. The exciting part of this technology is that the animation is not only able to mirrors the performer but also to react and interact with the other performers.

Relevance for our project: This article is relevant to our project because it give us the option to experiment (if possible) with the WISE-Platform and if it is really low cost as the article says we can be able to make something amazing. Also the fact that they have such a nice story behind motivates me more to find a serious topic to work on and make people conscious about some important think that is happening in the world.

 

Evaluation on Performer Support Methods for Interactive Performances Using Projector

Source: Authors: Jun Ikeda Kobe University, Kobe, Japan Yoshinari Takegawa Kobe University, Kobe, Japan Tsutomu Terada Kobe University, Kobe, Japan Masahiko Tsukamoto Kobe University, Kobe, Japan

MoMM ’09 Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia, Pages 105-112, Kuala Lumpur, Malaysia — December 14 – 16, 2009 ACM New York, NY, USA

Summary Lately the performances are getting more attention when they use computer technologies. Performances with a person having some sort of interaction with projections are very entertaining to watch.

This article talks about the evaluation and experimentation of interactive performances using a projector. The goal of this article is to improve the way the performers are interacting with the projections and to support them using display devices like HMD.

In the entertainment world, the interactive performances are much known and there is always the desire to explode their potential. The idea is always to improve the performance itself. But this research is about supporting the performer.

In this article, the authors try to find the main problems on stage so they classified the performances in two principal types: the first one is when the projection is basically a movie and the performer has to memorize everything in order to perform in time. And the second type of performance is when the projections are based on the performer actions.

The article also mentions the situations a performer can face WHEN the performance is: facing the audience, facing the screen, in parallel with a screen, in contact with a screen, far from a screen and when using part of the body. In most situations the performer has difficulties to see the entire projected image.

Some display devices (HMD, Monitor, Projection on floor, Earphone) where took into consideration and they mention they pros and cons. At the end they choose the HMD because is the most effective and they adapted it as a display device, additionally they added a wireless mouse to the experiment. They made performers play some games using the HMD and the wireless mouse in order to evaluate the recognition speed, understanding of the object position and timing recognition of changing images. At the end the results vary, sometimes the problem was the delay in displaying images.

Other evaluations were: to see the naturalness of the performer when facing the audience, when the performer is far from the screen and is using a real object and when he/she touches the screen. In conclusion they found out their method is effective but they want to improve it and try similar works but with more than one performer.

Relevance for our project: This article is very relevant to our project. I see this article as a piece of advice. I am sure this research can help us with the developing of our ideas and with finding/creating hardwares we may need.

hipDisk: understanding the value of ungainly, embodied, performative, fun

Source: Danielle Wilde. 2012. hipDisk: understanding the value of ungainly, embodied, performative, fun. In CHI ’12 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’12). ACM, New York, NY, USA, 111-120. DOI: http://dx.doi.org/10.1145/2212776.2212789

Summary: The hipDisk is a device to be worn on the waist. It consists of two disks that do not touch each other, and extend the wearer’s hips horizontally. If the disks touch each other an electronic circuit gets closed, tones are triggered, and played through the integrated speakers. Soft switches are placed around the outer line of the disks, and the wearer needs to make strange movements with his/her torso causing the two disks to touch, and actuate sound. The creator’s idea was to give the moving body musical capabilities while doing unusual bends and twists with one’s hips. This opens new ways of moving to people, and extends perceiption as well from a user’s as from an observers perspective. The attention is shift to a new way of expressiveness, using it makes fun, and extends the wearer’s motor skills. Whereas from an observer’s perspective engagement increases because everyone wearing the hipDisk looks clumsy and silly, there is no way of delicate movements, but wearers seem to have fun, what makes one curious from the outside view to have the same uncommon experiences.

http://dx.doi.org/10.1145/2212776.2212789 – Image by Danielle Wilde, ACM ©.

Relevance for our project: The hipDisks are an innovative wearable interface sensing uncommon movements of the human body – this can be inspiring for us to find our own ideas, and define an interaction scenario for on-stage performances. On the other hand, this device combines sensor (soft switches) and actuators (speakers) both at the same time, but we are to create a wearable that senses bodily data from its wearer, and reflects them through its environment. That means the signals gathered through the switches should have been transmitted wirelessly to an external music system for fullfilling our requirements. Further, the hipDisks can be worn by everyone, and we aim to create an application for performers (e.g. dancer or actors), but since the movements caused by the hipDisks are very uncommon and entertaining we guess they offer great on-stage capabilities.