Who Killed HOPE?
Bianca Gebhardt & Rama Malaysheh
Who killed HOPE? is inspired by the relations between stakeholders, spaces, and events that appear in Maldonado’s critique of architectural modernism. Maldonado, in the book, appears as a detective in search of a trail of weapons, killers, and spaces that has inhibited a critical ecological mode of operations. Using CLUEDO’s logic, the board environment restages Maldonado’s critique about modernism, allowing the players to navigate the space playfully. The figures represent the archetypal figures that appear in the book. The weapons represent specific modes of operating and sense-making that inhibit a radical reframing of the environmental problems. As these three elements come together, one sees specific relational patterns ( figures, systems, ways of operating) that were characteristic of the 1960s but continue today.
The board game is an invitation for the players to experience these relations, see the repetition of some of these archetypes in the present discussions, and be mindful of what to avoid. Each of the weapons, killers, and spaces that appear is also related to their dialectical opposite, indicating the possibilities of other ways of doing things. Not to forget the fun the players can have in reading out the guesses loudly as they attempt to find who killed HOPE?