Original:
Latulipe, Celine; Wilson, David; Gonzalez, Berto; Huskey, Sybil; Word, Melissa, (2011), Temporal Integration of Interactive Technology in Dance: Creative Process Impacts, C&C ’11 Proceedings of the 8th ACM conference on Creativity and cognition, Pages 107-116
Keywords:
Interdisciplinary integration, arts, creativity, dance, temporal effects
ACM Classification Keywords:
J.5 Computer Applications: Arts and Humanitiy – Performing Arts
Summary:
The paper deals with time dependent integrations of technical features in artistic projects. Common problems are described that might occur during such interdisciplinary projects. The main focus is still on dance projects.
Main Contents:
Situated effects and technologies get included very soon, because they are automatically there. But their use often starts when the piece is almost ready for the stage. If the technological properties/devices are known, performances and costumes can easily be build around it. Parallel development teams in different departments demand a higher level of cooperation between the teams. In case of failures on the technical site, there should be a clear decision on how or if the performance should go on. It is also a good practice to incorporate the tech stuff as soon as possible so it can be used during rehearsals. That way you might get valuable insights/ideas. If the way the technology is used changes overtime it can heavily affect the final performance. So it is mandatory to update all team members that modifications are needed. Even the development of accompanying props greatly profits from early usable technology.
Ideas for costume evaluation: ?