Tag Archives: projection

The domestication of thoughts

 Concept for visualizing thoughts by using biometric Sensors

 

Bildschirmfoto 2015-01-18 um 21.35.44 vlcsnap-2015-01-22-12h40m49s83vlcsnap-2015-01-22-12h41m04s4

 

Background:

SAKI chose the Hide Park in his shortstory DUSK as setting for Gortsbys thoughts and allegorizes them with pictures of the inside of the character Gortsby.

Gortsby visits the park to get in contact with someone or something. A park basically is something natural, but at the same time created by humans, domesticated and influenced by peoples culture and society.

Is it the same with our thoughts?

The two different encounters and Gortsbys misjudgment (amplified by the element of the soap as a symbol of domestication) show it apparently  – his thoughts are a result of society influenced prejudices.

Find out more about our research on visualization of thinking/prejudice in our thoughts video .

 

The Design of Domesticated Thoughts:

For the projection of Gortsbys thoughts we discussed a lot of ideas about visualizing thoughts as something industrial reproduced or metaphorical like growing thought-plants.

Finally we chose a realistic „domesticated“ point of view perspective and Close Up videos of nature and contrast them with the destruction and irrationality of animated abstract forms. This visual process from a naturalistic picture to abstract forms we want to effect interactively via biometric input of the actor in our play.

 

Realisation:

thinking-  naturalistic to irrational

grün wand neu vlcsnap-2015-01-22-12h42m21s4vlcsnap-2015-01-22-12h42m31s104

rote ästevlcsnap-2015-01-22-12h41m37s64vlcsnap-2015-01-22-12h41m53s221

steine neuvlcsnap-2015-01-22-13h07m04s241vlcsnap-2015-01-22-13h06m52s113

 

Biometric Input via Voice and Heartbeat Sensor:

We influence the visual process through biometric parameters of the actor like voice and heartbeat. Associative pictures are build up and fall apart triggered by the actors behavior.

The transformation from biometric input into projected output refers to the ambiguity between nature and domestication and is a connecting piece between actor and stage.

Find out more about how to use the Sensors in interactive projects.

 

thoughts on stage – have a look at our Storyboard:

Storyboard thoughts 1

Storyboard thoughts 2

 

 

 

Kinect, Shadow and Light

Starting Point Task: Showing “Tiered Society” by using Shadow / Light and Tracking with Kinect

 

Pt. 1 – Conceptual Phase

Idea: Make a prologue scene which gives an atmosphere of the society before Gortsby first enters the stage.

Inspiration: „SEVENTH SENSE” from Anarchy Dance Theatre + Ultra Combos
http://youtu.be/iQlDEPLHPyQ?t=2m50s [Nov. 2014]

Light = people included in society“; Illuminated people” let white cubes grow by touching the walls

Darkness = people fallen out of society ; “Dark people” can destroy these buildings by touching them

 

Realization Ideas:

Tracking with Kinect which scans the stage. Being near the wall starts buildings of cubes on that wall.

Resulting Problem in conceptual content: there’s only good and bad.

Solution for this problem: Interactive Costumes which switch the illumination when they come in contact with each other. So people who where lit become dark when they meet a dark person and this dark person becomes illuminated.

Inspiration for this: „Gideon Obarzaneks Digital Moveshttp://youtu.be/qaT64TYsVgA?t=1m38s [Nov. 2014]

Technical Problem: Too difficult to realize switching of light of/around the costumes. Idea discarded.

 

Pt. 2.1 – Visualization Phase (Cubes)

Going on with the idea to let houses of cubes be built and rebuilt in the projection on the position of different persons on stage.

1.0 Visualisierung Cube

 Cube: This cube is designed based on a house near Hyde Park in London where the short story originally takes place. Based on the topic „shadow and light“, it consists only of light-rays.

The cubes will grow to houses, when the light-people will come near the wall and raise their hands. When dark people come near these light-buildings they can turn them down again with a downward movement of the hand.

1.1 Mood Atmo Stadt - Visualisierung Cubes

On the ground of the stage, lines of lights are moving like the lights of moving cars.

After that in the city will grow the park with bushes and street lights. The Stage could be split in different layers of gaze-textile on which will be projected.

1.2 Mood Atmo Park - Visualisierung Cubes

 

Pt. 2.2 – Visualization Phase (Lights)

The idea of the stage design changed. It should now be built of abtract forms. So the resulting idea for our task was to make these forms the houses, and to project only window lights on them.The principle with the kinect stayed the same. For the park scene should be generated bushes instead of window lights. The light of a lantern in the park would be shown with theatre-spotlights.

Stadtmodul 1.1 Skizze Bühnenprojektion Parkmodul1.2 Skizze Park Bühnenprojektion + Scheinwerfer

 

For the next phase the interactive generating of the Forms should be realized with the application „Processing“.

 

Pt. 3 – „Processing“ Phase

The skript changed and it became clear that in our prologue-scene Gortsby will be the only performer on stage.

After having learned the basics of the application „Processing“, I tried to combine this knowledge of simple interactivity with our idea to let window lights be switched on and off.

The most easy and effective way was the following:

Window-Scene:

I created a picture which shows the tiered society by different kinds of window lights. You only can guess the houses from their lights. The rest of the pic is black except a sky which outlines the skyline of London.
With „Processing“ black bars are moving with the position of the performer so that behind Gortsby the lights will be switched on. When he goes back they turn off.

 

Working with fog:

a) While playing a bit more with basic functions of „Processing“ we developped a code which makes the whole scene be covered with dusk.

Now we use it as transition between the scene with the window lights and the park-scene.

Problem: In high resolution the outcome doesn’t run smooth.

b) The idea came up to let Gortsby wipe away the dusk and discover the park behind it.

For wiping away the fog we were first searching for a kind of eraser tool. But this was hard to realize. In the end we used a funktion called „painting-pixels“ and with some tricks it also worked:

The background is a pic of the park covered with fog. Where you move your hand in front of the Kinect, will be painted pixels. The colour of these pixels will be the same as the pixels on that position in a pic which shows the park without fog. So in the end the performer is painting the park without fog over the pic with the fog. But it looks as if he was revealing the scene.

 

For the outcome also have a look at our storyboard for Kinect use in the play.