Veränderbare Komposition
Segmente[] objekt = new Segmente[6];
void setup() {
size(800, 800);
smooth();
noStroke();
frameRate(5);
colorMode(HSB,360,100,100,100);
for (int i=0; i < objekt.length; i++) {
objekt[i] = new Segmente();
objekt[i].x = random(100,width-100);
objekt[i].y = random(100,height-100);
objekt[i].seg = (int)random(6);
objekt[i].r = 100;
objekt[i].g = 90; // Richtung nach oben
objekt[i].h = (int)random(360);
objekt[i].s = 100;
objekt[i].b = 100;
objekt[i].a = 100;
objekt[i].mouseOver = false;
objekt[i].visible = false;
}
}
void draw() {
background(0);
for (int i=0; i < objekt.length; i++) {
if (objekt[i].visible == true) {
objekt[i].maleSegmente();
}
}
for (int i=0; i < objekt.length; i++) {
if ((mouseX >= objekt[i].x-objekt[i].r) && (mouseX <= objekt[i].x+objekt[i].r) && (mouseY >= objekt[i].y-objekt[i].r) && (mouseY <= objekt[i].y+objekt[i].r)) {
objekt[i].mouseOver = true;
}else {
objekt[i].mouseOver = false;
}
}
}
void mouseDragged() {
for (int i=objekt.length-1; i >= 0 ; i--) {
if (objekt[i].mouseOver == true) {
objekt[i].x = mouseX;
objekt[i].y = mouseY;
break;
}
}
}
void keyPressed() {
int k = (int)key-48-1;
if ((k >= 0) && (k < objekt.length)) {
objekt[k].visible = true;
}
if (key == CODED) {
for (int i=0; i < objekt.length; i++) {
if (objekt[i].mouseOver == true) {
if (keyCode == UP) {
if (objekt[i].seg <= 100) {
objekt[i].seg += 1;
}
}
if (keyCode == DOWN) {
if (objekt[i].seg >= 1) {
objekt[i].seg -= 1;
}
}
if (keyCode == RIGHT) {
if (objekt[i].h <= 360) {
objekt[i].h += 1;
}
}
if (keyCode == LEFT) {
if (objekt[i].h >= 1) {
objekt[i].h -= 1;
}
}
}
}
}
for (int i=0; i < objekt.length; i++) {
if (objekt[i].mouseOver == true) {
if (key == ',') {
if (objekt[i].r <= 200) {
objekt[i].r += 1;
}
}
if (key == '.') {
if (objekt[i].r >= 50) {
objekt[i].r -= 1;
}
}
if (key == '+') {
if (objekt[i].a <= 100) {
objekt[i].a += 1;
}
}
if (key == '-') {
if (objekt[i].a >= 10) {
objekt[i].a -= 1;
}
}
}
}
if (key == ENTER || key == RETURN) {
for (int i=0; i < objekt.length; i++) {
objekt[i].x = random(width);
objekt[i].y = random(height);
switch((int)random(4)) {
case 0:
objekt[i].seg = (int)random(6);
break;
case 1:
objekt[i].seg = (int)random(6,12);
break;
case 3:
objekt[i].seg = (int)random(12,100);
break;
default:
break;
}
objekt[i].r = (int)random(50,100);
objekt[i].h = (int)random(360);
objekt[i].a = (int)random(50,100);
}
}
}
Segmente
class Segmente {
float x; // X-Position
float y; // Y-Position
int seg; // Segmentzähler
int r; // Radius
float g; // Richtung bzw. Grad
boolean mouseOver; //Maus über dem Objekt
boolean visible; //Objekt sichtbar
int h,s,b,a; // Farbe HSB und Alpha
Segmente() {
println("Segmente erstellt!");
}
void maleSegmente() {
fill(h,s,b,a);
maleSegmente(seg,r,g,x,y);
}
void maleSegmente(int seg,int r,float g,float x,float y) {
float segmentzahl = 3 + (float)seg;
float angleStep = 360/segmentzahl;
beginShape();
vertex(x, y);
for (float angle=0; angle<=360; angle+=angleStep) {
float vx = x + cos(radians(angle-g))*r;
float vy = y + sin(radians(angle-g))*r;
vertex(vx, vy);
}
vertex(x + cos(radians(360-g))*r, y + sin(radians(360-g))*r);
endShape();
}
}