/**
* Speichert eine SVG Des Inhalts des Rendering Fensters
* wenn die Maustaste gedrückt wird..
*/
import processing.svg.*;
boolean saveOneFrame = false;
int filenumber = 0;
void setup() {
size(600, 600);
frameRate(24);
}
void draw() {
if(saveOneFrame == true) {
beginRecord(SVG, "Muster_"+filenumber+".svg");
}
background(255);
strokeWeight(20.0);
for(int i = 0;i<30;i++){
stroke(random(255),random(255),random(255),100);
line(random(width),random(height),random(width),random(height));
}
if(saveOneFrame == true) {
endRecord();
saveOneFrame = false;
}
}
void mousePressed() {
saveOneFrame = true;
filenumber = filenumber +1;
}