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Something that seems complex with computer operation is material manipulation or application. Due to this, HPA2 investigates the simple requests of multi-media involvement in a fashion that would be prohibitive in a computationally driven algorithm. In personal perspective, the personal or 'random' content which comes from the operator is much less of interest than the processes which are personally chosen - i.e. how to attach the cut images, how to attach the thread, how to create the margin limitations. | Something that seems complex with computer operation is material manipulation or application. Due to this, HPA2 investigates the simple requests of multi-media involvement in a fashion that would be prohibitive in a computationally driven algorithm. In personal perspective, the personal or 'random' content which comes from the operator is much less of interest than the processes which are personally chosen - i.e. how to attach the cut images, how to attach the thread, how to create the margin limitations. | ||
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=='''Algorithms for Computers 2 //''' 091118== | |||
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! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
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| [[File:ImageProcessed_0024.png|300px|ImageProcessedTrial1]] <br> <br> [[File:test493.jpg|300px|adjustedBrownianMotion]] <br> <br> | |||
[[File:FL2.jpg|100px|ForLoopBoxing2]][[File:FL3.jpg|100px|ForLoopBoxing3]][[File:FL4.jpg|100px|ForLoopBoxing4]]<br> <br> | |||
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[[Media:AA_L3_ForLoopingDev.pde|ReactiveGridCells]]<br> <br> Combining For Loops for a Gride of Squares which have multiple offsets within each cell. The cell offset strokeWeight values are deteremined by the mouseXY, and lines are drawn between middle points that the hidden cursor hovers over for an amount of time. <br><br> | |||
[[Media:AA_L1_BrownianMotion.pde| AdjustedBrownianMotion]]<br> <br> | |||
Taking the basic algorithm for Brownian Motion as a format, additional interactions are introduced in order to develop a better understanding of Array methods. While lines are drawn from the calculated 'random' motion which comes from the basic Brownian motion, the color of lines are incrementally manipulated and the fading affect of the background is toggled upon mousePressed(). Additionally, triangles are drawn at the end of the pointList, and the centroid of the 2D triangles are calculated and indicated with a point, and a curve is drawn via vertex points from the Brownian Motion points. <br> <br> | |||
[[Media:AA_L3_ForLoopingDev3.pde| ForLoopBoxing]]<br> <br> | |||
Working with ForLoops for 2D grid generation and cell offset, this attempt varies the x and y grid input for the grid offset number along with the visualized color of the cells. | |||
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