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<span style="color:#000000;">I modeled half of each character in </span><span style="color:#000000;">t-pose in </span><span style="color:#000000;">Tilt Brush, exported it as an fbx file </span><span style="color:#000000;">and imported into Blender. All materials were preserved and in Blender I mirrored the characters and exported the final model as fbx. Then I used Mixamo to export t-pose rigged character and all the animations and import it into Unity.</span> | <span style="color:#000000;">I modeled half of each character in </span><span style="color:#000000;">t-pose in </span><span style="color:#000000;">Tilt Brush, exported it as an fbx file </span><span style="color:#000000;">and imported into Blender. All materials were preserved and in Blender I mirrored the characters and exported the final model as fbx. Then I used Mixamo to export t-pose rigged character and all the animations and import it into Unity.</span> | ||
<div style="color:#000000;">[[Image: | <div style="color:#000000;">[[Image:KataImage8.png]][[Image:KataImage9.png]][[Image:KataImage7.png]]</div> | ||
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<div style="color:#000000;"></div> | <div style="color:#000000;"></div> | ||
[[Image: | [[Image:KataImage6.png]]<span style="color:#000000;">'''M</span><span style="color:#000000;">agicaVoxel > Unity'''</span> | ||
<div style="color:#000000;">Modeled locations were exported from MagicaVoxel as obj files directly into Unity project folder and all the materials were preserved.</div> | <div style="color:#000000;">Modeled locations were exported from MagicaVoxel as obj files directly into Unity project folder and all the materials were preserved.</div> | ||
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<div style="color:#000000;">'''Mixamo > Unity(Bolt)'''</div> | <div style="color:#000000;">'''Mixamo > Unity(Bolt)'''</div> | ||
[[Image: | [[Image:KataImage3.png]] | ||
<div style="color:#000000;">[[Image: | <div style="color:#000000;">[[Image:KataImage5.png]]</div> | ||
<span style="color:#000000;">'''[</span><span style="color:#000000;">audio] '''</span><span style="color:#000000;">as the main theme for the whole game, public domain song R</span><span style="color:#000000;">'''ockin’ Robin by Bobby Day'''</span><span style="color:#000000;"> was used. It connects all three levels and creates the looping ambiance. In each level, this song is mixed with different sounds connected to the context of the level (this was done using </span><span style="color:#000000;">'''Audacity'''</span><span style="color:#000000;">): in the first level, the song is coming form an old radio / in the second, the song is heard from somewhere far away, while the noise of the street crowd is overwhelming / in the third, song is coming from one of the apartments, yet we can also hear every-day sounds coming from the building.</span> | <span style="color:#000000;">'''[</span><span style="color:#000000;">audio] '''</span><span style="color:#000000;">as the main theme for the whole game, public domain song R</span><span style="color:#000000;">'''ockin’ Robin by Bobby Day'''</span><span style="color:#000000;"> was used. It connects all three levels and creates the looping ambiance. In each level, this song is mixed with different sounds connected to the context of the level (this was done using </span><span style="color:#000000;">'''Audacity'''</span><span style="color:#000000;">): in the first level, the song is coming form an old radio / in the second, the song is heard from somewhere far away, while the noise of the street crowd is overwhelming / in the third, song is coming from one of the apartments, yet we can also hear every-day sounds coming from the building.</span> | ||
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<span style="color:#000000;">(</span><span style="color:#000000;">audio </span><span style="color:#000000;">scripts]</span> | <span style="color:#000000;">(</span><span style="color:#000000;">audio </span><span style="color:#000000;">scripts]</span> | ||
<div style="color:#000000;">[[Image: | <div style="color:#000000;">[[Image:KataImage10.png]][[Image:KataImage11.png]]</div> | ||
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