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<span style="color:#000000;">At the end, I have chosen </span><span style="color:#000000;">'''Unity Engine'''</span><span style="color:#000000;">. </span><span style="color:#000000;">I let the story[game] creation guide my learning process and exploration inside the engine. The story influenced what I learned, yet, my own limits and engine’ possibilities shaped the story into this ‘narrative game’.</span> | <span style="color:#000000;">At the end, I have chosen </span><span style="color:#000000;">'''Unity Engine'''</span><span style="color:#000000;">. </span><span style="color:#000000;">I let the story[game] creation guide my learning process and exploration inside the engine. The story influenced what I learned, yet, my own limits and engine’ possibilities shaped the story into this ‘narrative game’.</span> | ||
<div style="color:#000000;">[[Image:KataImage1.png]][[Image:KataImage4.png]][[Image:KataImage2.png]]</div> | <div style="color:#000000;">[[Image:KataImage1.png|x428px]][[Image:KataImage4.png|x428px]][[Image:KataImage2.png|x428px]]</div> | ||
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<span style="color:#000000;">I modeled half of each character in </span><span style="color:#000000;">t-pose in </span><span style="color:#000000;">Tilt Brush, exported it as an fbx file </span><span style="color:#000000;">and imported into Blender. All materials were preserved and in Blender I mirrored the characters and exported the final model as fbx. Then I used Mixamo to export t-pose rigged character and all the animations and import it into Unity.</span> | <span style="color:#000000;">I modeled half of each character in </span><span style="color:#000000;">t-pose in </span><span style="color:#000000;">Tilt Brush, exported it as an fbx file </span><span style="color:#000000;">and imported into Blender. All materials were preserved and in Blender I mirrored the characters and exported the final model as fbx. Then I used Mixamo to export t-pose rigged character and all the animations and import it into Unity.</span> | ||
<div style="color:#000000;">[[Image:KataImage8.png]][[Image:KataImage9.png]][[Image:KataImage7.png]]</div> | <div style="color:#000000;">[[Image:KataImage8.png|x388px]][[Image:KataImage9.png|x388px]][[Image:KataImage7.png|x388px]]</div> | ||
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<div style="color:#000000;"></div> | <div style="color:#000000;"></div> | ||
<span style="color:#000000;">'''M</span><span style="color:#000000;">agicaVoxel > Unity'''</span>[[Image:KataImage6.png]] | |||
<div style="color:#000000;">Modeled locations were exported from MagicaVoxel as obj files directly into Unity project folder and all the materials were preserved.</div> | <div style="color:#000000;">Modeled locations were exported from MagicaVoxel as obj files directly into Unity project folder and all the materials were preserved.</div> | ||
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<span style="color:#000000;">(</span><span style="color:#000000;">audio </span><span style="color:#000000;">scripts]</span> | <span style="color:#000000;">(</span><span style="color:#000000;">audio </span><span style="color:#000000;">scripts]</span> | ||
<div style="color:#000000;">[[Image:KataImage10.png]][[Image:KataImage11.png]]</div> | <div style="color:#000000;">[[Image:KataImage10.png|x475px]][[Image:KataImage11.png|x475px]]</div> | ||
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