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Dead End - Silent Hill Mythology: The Fog World & Other World | Dead End - Silent Hill Mythology: The Fog World & Other World | ||
Name: Huy Cuong Phan<br /> | |||
Matriculation number: 124851''<br /> | |||
== '''Overview''' == | == '''Overview''' == | ||
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Throughout the semester, I encountered numerous challenges with coding, environmental design, particle systems, and other technical aspects. Despite these obstacles, I persevered and managed to create a minimum viable product by the end of the term. To track my progress, I documented my journey in a logical and organized manner: | Throughout the semester, I encountered numerous challenges with coding, environmental design, particle systems, and other technical aspects. Despite these obstacles, I persevered and managed to create a minimum viable product by the end of the term. To track my progress, I documented my journey in a logical and organized manner: | ||
* Concepts | |||
* Scene 1 | |||
* Scene 2 | |||
* Scene 3 | |||
* Self-evaluation | |||
== '''Concepts''' == | |||
destination (Scene 3), the Other World, a desolate, rusted environment filled with dusty, decrepit buildings. This scene must convey an ominous, unsettling ambiance of fear and despair. | Watch the video essay that I took inspiration from here (https://www.youtube.com/watch?v=Jp9wRHrQdvg&ab_channel=MaxDerrat)<br /> | ||
The concept of my project is a journey that takes the character from the real world into the Other World of Silent Hill mythology. The adventure begins in an abandoned small town (Scene 1) where the character awakens to find symbolic artifacts scattered throughout the scene. As the character moves forward, they enter a swamp (Scene 2), where humanoid creatures begin to chase them. The landscape becomes increasingly eerie, with a sense of foreboding in the cold, dark atmosphere. Ultimately, the character arrives at the final destination (Scene 3), the Other World, a desolate, rusted environment filled with dusty, decrepit buildings. This scene must convey an ominous, unsettling ambiance of fear and despair. | |||
I have prepared a sketch to easily understand my concept: | I have prepared a sketch to easily understand my concept: | ||
[[File:fogworld1.png|400px]] | |||
Scene 1: The real world | == '''Scene 1: The real world''' == | ||
I began by utilizing the Terrain Toolbox Asset to create up a large terrain for three scenes (Free). This phase was challenging for me since I initially believed that I needed to make three distinct terrains and arrange them next to one another. But, I later realized that when I painted texture on one terrain, it also had an impact on the others. | I began by utilizing the Terrain Toolbox Asset to create up a large terrain for three scenes (Free). This phase was challenging for me since I initially believed that I needed to make three distinct terrains and arrange them next to one another. But, I later realized that when I painted texture on one terrain, it also had an impact on the others. |
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