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I have prepared a sketch to easily understand my concept: | I have prepared a sketch to easily understand my concept: | ||
[[File:fogworld1.png| | [[File:fogworld1.png|800px]] | ||
== '''Scene 1: The real world''' == | == '''Scene 1: The real world''' == | ||
I began by utilizing the Terrain Toolbox Asset to create up a large terrain for three scenes (Free). This phase was challenging for me since I initially believed that I needed to make three distinct terrains and arrange them next to one another. But, I later realized that when I painted texture on one terrain, it also had an impact on the others. | I began by utilizing the Terrain Toolbox Asset to create up a large terrain for three scenes (Free). This phase was challenging for me since I initially believed that I needed to make three distinct terrains and arrange them next to one another. But, I later realized that when I painted texture on one terrain, it also had an impact on the others. | ||
[[File:fogworld2.png|800px]] | |||
Setting up the terrain, trying to reduce the quality and resolution to an acceptable rate | |||
[[File: | [[File:fogworld3.png|800px]] | ||
Here is the completed terrain for the three scenes. Since I don't use any sunlight, it is quite dark and difficult to see anything. As you can see, I copied the seaplane and all the materials into two groups and changed the color scheme of the sea material to give my sea surface two distinct colors. I also came to the realization that we must constantly account for the terrain's height and depth. In order to add some abysses in the third scene, I had to elevate the terrain because it had been designed with too little elevation. | |||
[[File:fogworld4.png|800px]] | |||
I initially attempted to make the setting appear like a mystical, deserted place with water. I wasn't happy with the scene's appearance, though, as there was nothing visually appealing about it. To add interest to the scenario, I choose to utilize some modular ghost town building blocks. | I initially attempted to make the setting appear like a mystical, deserted place with water. I wasn't happy with the scene's appearance, though, as there was nothing visually appealing about it. To add interest to the scenario, I choose to utilize some modular ghost town building blocks. | ||
[[File:fogworld5.png|800px]] | |||
[[File: | |||
This was an early experiment where some basic things were arranged in an abstract manner to represent a ghostly location. | This was an early experiment where some basic things were arranged in an abstract manner to represent a ghostly location. | ||
[[File:fogworld6.png|800px]] | |||
[[File: | |||
I initially struggled to manage the brush when painting the texture using the prepared terrain texture from the "Flooded playground asset." | I initially struggled to manage the brush when painting the texture using the prepared terrain texture from the "Flooded playground asset." | ||
[[File: | [[File:fogworld7.png|800px]] | ||
[[File:fogworld8.png|400px]] | |||
I completed my first scene, which had trees and old building pieces, in February. To further enhance the aesthetics of my terrain, I added some floral details. The addition of a fog particle system to the image, in my opinion, makes it the most engaging and stunningly realistic. The fact that the character in the original Silent Hill game cannot see any sunlight since the creator wanted it to appear as an outcast day in the afternoon made dealing with sunlight another challenge for me. | |||
[[File:fogworld9.png|400px]] | |||
[[File: | [[File:fogworld10.png|400px]] | ||
I completed my first scene, which had trees and old building pieces, in February. To further enhance the aesthetics of my terrain, I added some floral details. The addition of a fog particle system to the image, in my opinion, makes it the most engaging and stunningly realistic. | |||
The fact that the character in the original Silent Hill game cannot see any sunlight since the creator wanted it to appear as an outcast day in the afternoon made dealing with sunlight another challenge for me. | |||
[[File: | |||
[[File: | |||
Scene 2: The Swamp | == '''Scene 2: The Swamp''' == | ||
The second scene's initial idea was something abstract and strange like these artworks | The second scene's initial idea was something abstract and strange like these artworks |
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