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==Introduction== | ==Introduction== | ||
I designed this course to introduce fellow students to human centered interface design. It covers in a brief and simple form what I think is essential to design interfaces and digital product that enable people to persue their aims. | |||
I will only teach methods that can be applied in student projects and what needs a big budget, long lab tests and a lot of money is not included. | |||
The course covers the whole design process starting with your first ideas. What is taught here is not just making existing functions easy to use but to design a product which purpose, functions and their interface serves the needs of the people you designged for. | |||
This means you will learn: | |||
* To find out what you need to consider in your design. This is done by gathering informations about user goals, existing problems and already existing solutions - all covered in "Explore your idea" | |||
* To realize your (preliminary) designs. Techniques for doing this without coding is covered in the section "techniques for designing". The Sections "Basics of Psychology" and "Principles and best Practices" will provide you the informations to make your applications easy to use. | |||
* To test your design and to realize interactive prototypes of it. Some things that seem to be great turn out to be unsuitable for your users. You will get all sorts of interesting insights that will help you in improving your ideas. This is covered in "Get to know if your ideas work!" | |||
Basic Principles of Interaction Design | |||
===Focused on the user=== | ===Focused on the user=== | ||
You can satisfy all sorts of design theories with what you create – but if it does not satisfy the people who will use it, there is nothing gained. So we will go to the source of interaction, the (potential) users and see if our assumptions are right. Before we have a design we will observe the user, find out about motivations and the context the interaction happens in. After we have a design we test this with the users. | You can satisfy all sorts of design theories with what you create – but if it does not satisfy the people who will use it, there is nothing gained. So we will go to the source of interaction, the (potential) users and see if our assumptions are right. Before we have a design we will observe the user, find out about motivations and the context the interaction happens in. After we have a design we test this with the users. | ||
This means we will check theories similar to a scientist and base our solutions on real observations. I will provide you methods that enable you to check your intuitive assumptions and lead to new insight and inspiration. | This means we will check theories similar to a scientist and base our solutions on real observations. I will provide you methods that enable you to check your intuitive assumptions and lead to new insight and inspiration. | ||
===Iteration=== | ===Iteration=== | ||
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During the design process you will refine what you want to do. This will be especially after you did some exploration or testing. One advice I consider as important: Write down your idea, your findings and aims. This will help you to be clear about what you need to do next. If you designs together you will hardly succeed without this: You need to communicate clearly and have a common idea of what you want to do.--> | During the design process you will refine what you want to do. This will be especially after you did some exploration or testing. One advice I consider as important: Write down your idea, your findings and aims. This will help you to be clear about what you need to do next. If you designs together you will hardly succeed without this: You need to communicate clearly and have a common idea of what you want to do.--> | ||
==Explore your idea== | ==Explore your idea== | ||
Having your idea you could start designing right away. It can save you a lot of time and pondering to do some research and exploration first. This typically concerns: | Having your idea you could start designing right away. It can save you a lot of time and pondering to do some research and exploration first. This typically concerns: |