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I designed this course to introduce fellow students to human centered interface design. It covers in a brief and simple form what I think is essential to design interfaces and digital product that enable people to persue their aims. | I designed this course to introduce fellow students to human centered interface design. It covers in a brief and simple form what I think is essential to design interfaces and digital product that enable people to persue their aims. | ||
I will only teach methods that can be applied in student projects and what needs a big budget, long lab tests and a lot of money is not included. | I will only teach methods that can be applied in student projects and what needs a big budget, long lab tests and a lot of money is not included. | ||
The course covers the whole design process starting with your first ideas. What is taught here is not just making existing functions easy to use but to design a product which purpose, functions and | The course covers the whole design process starting with your first ideas. What is taught here, is not just making existing functions easy to use, but to design a product which purpose, functions and interface serves the needs of the people you design for. | ||
This means you will learn: | This means you will learn: | ||
* To find out what you need to consider in your design. This is done by gathering informations about user goals, existing problems and already existing solutions - all covered in "Explore your idea" | * To find out what you need to consider in your design. This is done by gathering informations about user goals, existing problems and already existing solutions - all covered in "Explore your idea" | ||
* To realize your (preliminary) designs. Techniques for doing this without coding is covered in the section "techniques for designing". The Sections "Basics of Psychology" and "Principles and best Practices" will provide you the informations to make your applications easy to use. | * To realize your (preliminary) designs. Techniques for doing this without coding is covered in the section "techniques for designing". The Sections "Basics of Psychology" and "Principles and best Practices" will provide you the informations to make your applications easy to use. | ||
* To test your design and to realize interactive prototypes of it. Some things that seem to be great turn out to be unsuitable for your users. You will get all sorts of interesting insights that will help you in improving your ideas. This is covered in "Get to know if your ideas work!" | * To test your design and to realize interactive prototypes of it. Some things that seem to be great turn out to be unsuitable for your users. You will get all sorts of interesting insights that will help you in improving your ideas. This is covered in "Get to know if your ideas work!" | ||
==Design Process and Principles== | ==Design Process and Principles== |