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==Basics of Psychology== | ==Basics of Psychology== | ||
Interaction Design is | Interaction Design is influenced by psychology. No wonder - we are dealing with creating things that are used because of the [http://en.wikipedia.org/wiki/Motivation motivations] of the users and are easy to use because it matches the way they [http://en.wikipedia.org/wiki/Cognitive_science think.] | ||
===Memory=== | |||
If people need to remember a lot of information to use your program it is likely to be hard to use and error-prone. An example for this is a command-line interface. You need to rememeber specific commands for using it and retrieve them from memory. Was the command to show the files "show"? or "list"? or something else? We can reduce the amount of information the user needs to remember using standard-actions that are already learned and by making functionality visible. | |||
An example for this would be to remember which function you triggered previously or which item you copied into the clipboard. | |||
===Mental Models=== | ===Mental Models=== | ||
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====Ressources==== | ====Ressources==== | ||
* More on [http://en.wikipedia.org/wiki/Mental_model mental models] at the wikipedia. | * More on [http://en.wikipedia.org/wiki/Mental_model mental models] at the wikipedia. | ||
==Basic Principles& Best Practices== | ==Basic Principles& Best Practices== | ||
There are some principles in interaction design that should be followed. It is no crime to break the rules – but you should have a good reason to do so. During the years quite may of them emerged. I collected and explained the ones that I consider as important and easy to apply. | There are some principles in interaction design that should be followed. It is no crime to break the rules – but you should have a good reason to do so. During the years quite may of them emerged. I collected and explained the ones that I consider as important and easy to apply. |