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==Basics of Psychology== | ==Basics of Psychology== | ||
Interaction Design is influenced by psychology. No wonder - we are dealing with creating things that are used because of the [http://en.wikipedia.org/wiki/Motivation motivations] of the users and are easy to use because it matches the way they [http://en.wikipedia.org/wiki/Cognitive_science think.] | Interaction Design is influenced by psychology. No wonder - we are dealing with creating things that are used because of the [http://en.wikipedia.org/wiki/Motivation motivations] of the users and are easy to use because it matches the way they [http://en.wikipedia.org/wiki/Cognitive_science think.] | ||
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===Memory=== | |||
If people need to remember a lot of information to use your program it is likely to be hard to use and error-prone since it is likely that these informations are forgotten. So as a rule of thumb: don | |||
An example for this is a command-line interface. You need to rememeber specific commands for using it and retrieve them from memory. Was the command to show the files "show"? or "list"? or something else? We need to learn these specific commands and retreive them. There are even a lot of occasions when learning of specific function does not help. You need e.g. to rememeber what you copied into the clipboard or that you pressed the caps lock key. | |||
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===Mental Models=== | ===Mental Models=== |