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===Mockups=== | ===Mockups=== | ||
[[File:Wireframe_Flickr-JoeCrawford.png|thumb|150px|left]] | [[File:Wireframe_Flickr-JoeCrawford.png|thumb|150px|left]] | ||
Mockups are | Mockups are a graphic representation of what will be visible on the computers screen. They are used for communicating ideas in a team and to see how the elements of your interface play together in the screen layout. | ||
Like sketches, mockups can be drawn on paper. Chequered sheets are useful here cause they provide a grid so your wireframe will look better and organized. | |||
There are a couple of tools for creating Mockups like Balsamique. Many people use Visio or OmniGraffle (two popular diagramming applications) as well. Often you can use "Stencils", pre-created Interface-Element collections that are used with the diagramming applications above or even an image-editor like Photoshop to have control down to each pixel. | |||
Consider the effects of your mockups appearance. A simple sketch may take a few minutes to make, a pixel-perfect screen hours or days! So only design what needs to be communicated. Often you just want to try out screen layouts or want to communicate where which element of the interface goes. Usually it is enough to just draw the element's outlines - this type of mockup is known as "wireframe" as well. | |||
Be careful with real-looking mockups. They may communicate that the product is almost finished. As well they often trigger a discussion of the graphic design: "Do you really want to use this blue together with that font?" Sketchy mockups show that your design is in progress and it is clear to everybody that you will think about the appearance later. | |||
[[File:Mockup_Fennec.jpg|thumb|250px]] | [[File:Mockup_Fennec.jpg|thumb|250px]] | ||
===Prototypes=== | ===Prototypes=== |