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Jonasjuelch (talk | contribs) No edit summary |
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When you hit the 'Import FBX' Button it will import your animation. It can take some time so be patient. | When you hit the 'Import FBX' Button it will import your animation. It can take some time so be patient. | ||
Now you have a armature/skeleton and 3D object (the same as in the .obj file) | Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready to use in blender. | ||
You can rig the importet skeleton to any 3D object you like. | |||
If you have a bad framerate when you play your animation, try deselecting your imported file. | |||
[[Image:JJ_tut_blendfbx.jpg|100px]] | [[Image:JJ_tut_blendfbx.jpg|100px]] | ||
[[Image:JJ_tut_blendfbx2.jpg|100px]] | [[Image:JJ_tut_blendfbx2.jpg|100px]] | ||
[[Image:JJ_tut_blendfbx3.jpg|100px]] | [[Image:JJ_tut_blendfbx3.jpg|100px]] | ||
'''Import the .obj file''' | |||
To import the .obj file, go to file>import>FBX(.fbx). | |||
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file. | |||
[[Image:JJ_tut_blendobj.jpg|100px]] | |||
[[Image:JJ_tut_blendobj2.jpg|100px]] | |||
[[Image:JJ_tut_blendobj3.jpg|100px]] | |||
[[Image:JJ_tut_blendobj4.jpg|100px]] |
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