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Jonasjuelch (talk | contribs) No edit summary |
Jonasjuelch (talk | contribs) No edit summary |
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To import the .fbx file, go to file>import>FBX(.fbx). | To import the .fbx file, go to file>import>FBX(.fbx). | ||
[[Image:JJ_tut_blendfbx.jpg|100px]] | |||
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. | A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. | ||
Make sure that you selected the Armatures button in the lower left corner. | Make sure that you selected the Armatures button in the lower left corner. | ||
[[Image:JJ_tut_blendfbx2.jpg|100px]] | |||
When you hit the 'Import FBX' Button it will import your animation. It can take some time so be patient. | When you hit the 'Import FBX' Button it will import your animation. It can take some time so be patient. | ||
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Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready to use in blender. | Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready to use in blender. | ||
You can rig the | You can rig the imported skeleton to any 3D model you like. | ||
If you have a bad framerate when you play your animation, try deselecting your imported file. | If you have a bad framerate when you play your animation, try deselecting your imported file. | ||
[[Image:JJ_tut_blendfbx3.jpg|100px]] | [[Image:JJ_tut_blendfbx3.jpg|100px]] | ||
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To import the .obj file, go to file>import>FBX(.fbx). | To import the .obj file, go to file>import>FBX(.fbx). | ||
[[Image:JJ_tut_blendobj.jpg|100px]] | |||
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file. | A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file. | ||
[[Image:JJ_tut_blendobj2.jpg|100px]] | [[Image:JJ_tut_blendobj2.jpg|100px]] | ||
[[Image:JJ_tut_blendobj3.jpg| | |||
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the "S" key on your keyboard to rescale the object with your mouse. | |||
Press the left mousebutton to confirm. | |||
You can now start using your imported 3D object in blender! | |||
[[Image:JJ_tut_blendobj4.jpg|100px]] | [[Image:JJ_tut_blendobj4.jpg|100px]] |
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