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==Success Criteria== | ==Success Criteria== | ||
Decide on the scale of the arena for the ants | |||
*how fast are ants moving - how long does it take for the ants to find something | |||
*how fast does this compare to human movements | |||
*how many turns/intersections do we want in the environment | |||
Material | |||
Think how the avatar of the human can be incorporated | |||
Feedback with human environment so the two are matching | |||
Decide on the lay-out/design of the map | |||
Prepare digitally (lasercut files) | |||
Building the actual environment | |||
==Deciding on one material== | ==Deciding on one material== | ||
* wood | * wood | ||
* plexiglas (most logic option because of visibility) | * ''' plexiglas (most logic option because of visibility)''' | ||
* tubes min. 6mm | * tubes min. 6mm | ||
* Laserpointers for human avatar | * Laserpointers for human avatar | ||
* small robot for human avatar | * small robot for human avatar | ||
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Combine ideas with people that are dealing with the virtual environment: after 2 weeks | Combine ideas with people that are dealing with the virtual environment: after 2 weeks | ||
'''*A lot of things are depending on decision of other groups''' | '''*A lot of things are depending on decision of other groups''' | ||
First testing with speed of the ants. | |||
A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec | |||
Compared to humans: | |||
Humans walk 1.5 m/s | |||
That would mean that in 90 seconds they can cover a distance of 135 meters. | |||
Meaning that every 45 meters you would have a route decision making point. | |||
The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. |
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