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| [[File:HPA31.JPG|400px|HPA3 R1P1]][[File:HPA32.JPG|400px|HPA R1P2]] | | [[File:HPA31.JPG|400px|HPA3 R1P1]][[File:HPA32.JPG|400px|HPA R1P2]] | ||
| [[Media:301118_HAinstructions_2way_rot.pdf|Human Processed Algorithm 3]] <br><br> | | [[Media:301118_HAinstructions_2way_rot.pdf|Human Processed Algorithm 3]] <br><br> | ||
'''''Inspiration // Subjective Connection to the Mundane''''' | |||
While the concepts evoked in The Seven Deadly Sins by Hieronymous Bosch are quite dramatic and personally interpreted, they also are incredibly defined and clear. In comparison, the mundane article, such as anything found in the grocery market, is much less subjective in its inate definition, but its operative values are much less clear. The operations enclosed tie the subjective dramatic to the objective mundane. Additionally, (although this could only be derived from many different simulations of the algorithm), the author hypothesis would be that the subjective natures of mundane are less heterogenous than expected, and that the connections of moral evaluation trend in scattered groupings, rather than truely disparate subjective conjurations. | |||
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'''''Inspiration // Graphical Data Presentation''''' | |||
While a few of these algorithmic operations loop back to methods used at the beginning of the class, graphical representation of data is a continued point of focus. The barcode numbers of items are worked with in order to create a two-dimensional grid space, and points are plotted without any specific order. Additional to the graphical operations used in previous algorithmic methods, the aesthetic of presented information is considered, with elements of each process present within the graphical outcome. Beyond the single page outcome, the process itself is documented on adjacent pages and the back of the printed instructions, which give a layering of production which contributes obliquely to the central content. | |||
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=='''Human Processed Algorithm 4 //''' 111218== | |||
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| [[File:Bright.png|400px|HPA4 R1P1]][[File:Dark.png|400px|HPA4 R1P2]] | |||
| [[Media:InstructionsUpload.pdf|Human Processed Algorithm 3]] <br><br> | |||
'''''Inspiration // Subjective Connection to the Mundane''''' | '''''Inspiration // Subjective Connection to the Mundane''''' |
Revision as of 14:26, 11 December 2018
Human Processed Algorithm 1 // 261018
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Human Processed Algorithm 1 Inspiration // Recursion
As a source of inspiration, architectural examples of recursive operations within facade design, such as LAVA : KACST HQ, form a basis for environmental and aesthetic building design, but the inclusion of personal data adds an additional layer of complexity. Following a basic level of recursion, the question of human ease was a driver in the specific operations which take place. The thought being, 'if the algorithm is too mathematically complex, then why not just have a computer act as operator', the instructions and dimensions were orchestrated into a regimented set of operations, while never crossing the line of expecting time-consuming computations to take place.
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Algorithms for Computers 1 // 021118
Result | Algorithm |
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ReactiveGridCells AdjustedBrownianMotion
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Human Processed Algorithm 2 // 091118
Result | Algorithm |
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Human Processed Algorithm 2 Inspiration // Human Process
Counterbalancing the more or less strict routines of the first Human Processed Algorithm, HPA2 involves writing prompts and gap-solving from the operator. While the implementation is limited, instructions which skip the process for achieving and outcome and merely state the outcome desired are an interesting way to require creative input from the operator. Additionally, the end of the algorithm asks for the archival process to take place internally, thus utilizing the more algorithmic nature as a traditional time-saving device.
Inspiration //Multi-Media
Something that seems complex with computer operation is material manipulation or application. Due to this, HPA2 investigates the simple requests of multi-media involvement in a fashion that would be prohibitive in a computationally driven algorithm. In personal perspective, the personal or 'random' content which comes from the operator is much less of interest than the processes which are personally chosen - i.e. how to attach the cut images, how to attach the thread, how to create the margin limitations.
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Algorithms for Computers 2 // 091118
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HallwayScenePlaythrough AleatoricMotionAgents
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Algorithms for Computers 3 // 091118
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SinusoidalForLooping SinusoidalParticleMovement |
Algorithms for Computers 4 // 091118
Result | Algorithm |
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Image Based Agent Start Point
In building as static image for use in plotting, two trials were undergone. The first, pictured on pink paper, were simple overlayed arrays of randomly generated closed shapes. The second was developed via simple Image Processing methods, which evaluate the the color of pixels and store them (within ranges) to three lists of gray, white, and black pixels. These lists are used to enact differentiated responses, which thus give image to the underlying Cat image input. The second trial is divided so that the A4 can but divided once the three processes have been enacted, and used as Christmas Postcards.
File:AA L6 BlueValueAngling.zip Moving forward from only utilizing pixel coloration for starting points, in this series of trials the blue value for each image is aquired and used to determine the further movement of each Balloon type agent. While a few different methods were tried, the most succesful outcomes came from the code posted here, which simply switches out the range of noise2D with the coloration range. In applying this simple substitution, I was expecting some light form of interact with the image, but it seems that if the scale is correct, the level of formal outlining is quite detailed. This is obviously because line deviation would only take place if the coloration would change dramatically, so when edges of color are found, the agents tend to along these lines. Still the level to which they adhere to the image components, and the range to which the scale affects the feeling of line transitions was quite surprising. |
Human Processed Algorithm 3 // 301118
Result | Algorithm |
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Human Processed Algorithm 3 Inspiration // Subjective Connection to the Mundane
While the concepts evoked in The Seven Deadly Sins by Hieronymous Bosch are quite dramatic and personally interpreted, they also are incredibly defined and clear. In comparison, the mundane article, such as anything found in the grocery market, is much less subjective in its inate definition, but its operative values are much less clear. The operations enclosed tie the subjective dramatic to the objective mundane. Additionally, (although this could only be derived from many different simulations of the algorithm), the author hypothesis would be that the subjective natures of mundane are less heterogenous than expected, and that the connections of moral evaluation trend in scattered groupings, rather than truely disparate subjective conjurations.
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Human Processed Algorithm 4 // 111218
Result | Algorithm |
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Human Processed Algorithm 3 Inspiration // Subjective Connection to the Mundane
While the concepts evoked in The Seven Deadly Sins by Hieronymous Bosch are quite dramatic and personally interpreted, they also are incredibly defined and clear. In comparison, the mundane article, such as anything found in the grocery market, is much less subjective in its inate definition, but its operative values are much less clear. The operations enclosed tie the subjective dramatic to the objective mundane. Additionally, (although this could only be derived from many different simulations of the algorithm), the author hypothesis would be that the subjective natures of mundane are less heterogenous than expected, and that the connections of moral evaluation trend in scattered groupings, rather than truely disparate subjective conjurations.
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