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'''''Inspiration // Graphical Data Presentation''''' | '''''Inspiration // Graphical Data Presentation''''' | ||
While a few of these algorithmic operations loop back to methods used at the beginning of the class, graphical representation of data is a continued point of focus. The barcode numbers of items are worked with in order to create a two-dimensional grid space, and points are plotted without any specific order. Additional to the graphical operations used in previous algorithmic methods, the aesthetic of presented information is considered, with elements of each process present within the graphical outcome. Beyond the single page outcome, the process itself is documented on adjacent pages and the back of the printed instructions, which give a layering of production which contributes obliquely to the central content. | While a few of these algorithmic operations loop back to methods used at the beginning of the class, graphical representation of data is a continued point of focus. The barcode numbers of items are worked with in order to create a two-dimensional grid space, and points are plotted without any specific order. Additional to the graphical operations used in previous algorithmic methods, the aesthetic of presented information is considered, with elements of each process present within the graphical outcome. Beyond the single page outcome, the process itself is documented on adjacent pages and the back of the printed instructions, which give a layering of production which contributes obliquely to the central content. | ||
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=='''Algorithms for Computers 5 //''' 091118== | |||
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|[[File:3DImagin01.gif|300px|PeasyCamImageTesting01]]<br> | |||
[[File:3DImagin02.gif|300px|PeasyCamImageTesting02]] <br> | |||
[[File:dotty_0160.png|300px|PeasyCamImageTesting03]] <br> | |||
[[File:dotty_0497.png|300px|PeasyCamImageTesting04]] <br> | |||
| [[Media:AA_L8_3DImaging3.zip|Peasy Cam Image Testing]]<br> <br> | |||
With limited scope, these Peasy Cam trials aim to begin integrating 3D space with the same image data parameters which have been used in a 2D fashion previously. The Z axis of the image is manipulated by pixel color values, along with the size and coloration of points from the image. In the final turn, two images are manipulated in the same space simultaneously. <br><br> | |||
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=='''Human Processed Algorithm 4 //''' 111218== | |||
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| [[File:Bright.png|400px|HPA4 R1P1]][[File:Dark.png|400px|HPA4 R1P2]] | |||
| [[Media:InstructionsUpload.pdf|Human Processed Algorithm 4]] <br><br> | |||
'''''Inspiration // Mimetic Operations''''' | |||
In response to the question of human value in image processing, I am not quite sure that there remain any. When it comes to mimetic operations, obviously the computer has a much higher capacity for reproduction through various methods, but it is also a strong argument that the discrete operations that are computationally possible for image processing determine that human image processing is never quite comparable. In this algorithm, the user is asked to divine compositional areas on transparent 'analysis card'. The element of divining areas 'compositionally' is still innately human, although the concept of 'composition' is challenged by the superior state of computational logic. It is the opinion of the author, at least, that the in the pure pursuit of image processing, the human ingenuity that is involved in human image processing is not enough to define it as a valued asset, and can be seen as more as a sentimental remnant of aesthetics, rather than an operative advantage. | |||
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'''''Inspiration // Multi-Media Operation''''' | |||
While a human image processing is not completely valuable, the operational ability to utilize multi-media, and double sided objects to create third outcomes presents a possible value of the human processor, not as a divining member, but as a complex organic machine which can perpetrate discrete methods without too much explanation. These combined operations along with composition perhaps reach for an objective human value within the process, but it is hard to say if they reach something truly distinct from what the computer is able to produce - although it might not easily produce objects in physical space, it is capable of 3d modelling operations which approximate the exact results in a virtual method. The general conclusions from the design of excercise were of the limitations of human value in any method of image processing. In the pursuit of algorithmic execution, human ability lies elsewhere. | |||
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=='''Final Project //''' 011819== | |||
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|[[File:OrganizedSetup-02-01.png|400px|OrganizedSetup]] | |||
[[File:FinalPrintingProcess_small.mov|400px|printingFullProcess]] | |||
[[File:Printing_1_small.mov|400px|printingBasic]] | |||
[[File:Output_1.JPG|400px|OutputExample]] | |||
[[File:BagPrototype 1.JPG|400px|BagPrototype1]] | |||
[[File:BagPrototype2.JPG|400px|BagPrototype2]] | |||
|[[Media:ProcessedOasen_GraysonBailey_MediaArchitectureFinal.pdf|ProcessedOasen_Presentation]] | |||
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[[Media:ProcessedOasen_ProcessingSketches.zip|ProcessedOasen_ProcessingSketches]] | |||
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'''''Processed Oasen // Translocal Composite Printing''''' | |||
Processed Oasen is a project which links multiple Bauhaus locations into one site of artistic operation. Utilizing motion detection for starting points within an Image Processing algorithm, webcam input from separate locations (Deutsche National Theatre, Tempelherrenhaus) are transformed into abstract line generations based on the images of their locations. In this way, locations are synthesized into an overlayed visual output. | |||
In order to mechanically process these operations, an HP7475A plotter is used, with some light modifications. First, the pen carriage system has been modified with some 3D printing, so that the carriage system can take Faber-Castell pens. Second, and more interestingly, the setup has been augmented with an arduino linked servo, which mechanically engages the paper set lever, allowing the system to print on a continuous roll of material. This second modification introduces most of the more complex organizations of the printing sketch, because any process will need to happen dynamically if it will be repeated, and because it thusly involves writing to a plotter port and a servo port within the sketch. | |||
The Output of these processes is to be printed on fabric, which can be used in a number or ways. Long tapestries could be produced, or tote bags could be produced. The time stamp of when the location data was taken will printed along with the abstract lines, so spectators at each location could potentially coordinate which bag they would take based on their presence at the given location at the given time. | |||
'''''Inspiration // human-computer vision''''' | |||
A large part of the inpsiration for the use of motion detection as the sparking input for drawing, as well as the drawings processes themselves, come from Lazlo Moholy-Nagy and his specific approach to the technical and its relationship to aesthetics. The obfuscation of two locations represented by abstract lines creates simultaneously a sentimental composition of two iconic locations, but only through the vision of process that can not immediately nor easily understood. Optimistically, this asks the spectator to question for themselves what these processes might be, and how they can distinguish the actions of one overlay to another. Pessimistically, it brings up the question of whether the development of an algorithm dependent world requires such algorithms to explain themselves in plainly human terms. | |||
Additionally, Moholy-Nagy's writings on the techniques of PolyCinema, as well his creation of the light modulation machine, tests the overlaps of media, particularly in terms of 'projection'. While 'Processed Oasen' does not deal with exclusively with projection along these terms, it consistently engages with the idea of casting information from source to site of operation. | |||
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