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=='''Algorithms for Computers 5 //''' 091118== | |||
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! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
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|[[File:3DImagin01.gif|300px|PeasyCamImageTesting01]]<br> | |||
[[File:3DImagin02.gif|300px|PeasyCamImageTesting02]] <br> | |||
[[File:dotty_0160.png|300px|PeasyCamImageTesting03]] <br> | |||
[[File:dotty_0497.png|300px|PeasyCamImageTesting04]] <br> | |||
| [[Media:AA_L8_3DImaging3.zip|Peasy Cam Image Testing]]<br> <br> | |||
With limited scope, these Peasy Cam trials aim to begin integrating 3D space with the same image data parameters which have been used in a 2D fashion previously. The Z axis of the image is manipulated by pixel color values, along with the size and coloration of points from the image. In the final turn, two images are manipulated in the same space simultaneously. <br><br> | |||
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=='''Human Processed Algorithm 4 //''' 111218== | =='''Human Processed Algorithm 4 //''' 111218== | ||
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| [[File:Bright.png|400px|HPA4 R1P1]][[File:Dark.png|400px|HPA4 R1P2]] | | [[File:Bright.png|400px|HPA4 R1P1]][[File:Dark.png|400px|HPA4 R1P2]] | ||
| [[Media:InstructionsUpload.pdf|Human Processed Algorithm | | [[Media:InstructionsUpload.pdf|Human Processed Algorithm 4]] <br><br> | ||
'''''Inspiration // Mimetic Operations''''' | '''''Inspiration // Mimetic Operations''''' | ||
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'''''Inspiration // Multi-Media Operation''''' | '''''Inspiration // Multi-Media Operation''''' | ||
While a human image processing is not completely valuable, the operational ability to utilize multi-media, and double sided objects to create third outcomes presents a possible value of the human processor, not as a divining member, but as a complex organic machine which can perpetrate discrete methods without too much explanation. These combined operations along with composition perhaps reach for an objective human value within the process, but it is hard to say if they reach something truly distinct from what the computer is able to produce - although it might not easily produce objects in physical space, it is capable of 3d modelling operations which approximate the exact results in a virtual method. The general conclusions from the design of excercise were of the limitations of human value in any method of image processing. In the pursuit of algorithmic execution, human ability lies elsewhere. | While a human image processing is not completely valuable, the operational ability to utilize multi-media, and double sided objects to create third outcomes presents a possible value of the human processor, not as a divining member, but as a complex organic machine which can perpetrate discrete methods without too much explanation. These combined operations along with composition perhaps reach for an objective human value within the process, but it is hard to say if they reach something truly distinct from what the computer is able to produce - although it might not easily produce objects in physical space, it is capable of 3d modelling operations which approximate the exact results in a virtual method. The general conclusions from the design of excercise were of the limitations of human value in any method of image processing. In the pursuit of algorithmic execution, human ability lies elsewhere. | ||
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=='''Final Project //''' 011819== | |||
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! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
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|[[File:OrganizedSetup-02-01.png|400px|OrganizedSetup]] | |||
[[File:FinalPrintingProcess_small.mov|400px|printingFullProcess]] | |||
[[File:Printing_1_small.mov|400px|printingBasic]] | |||
[[File:Output_1.JPG|400px|OutputExample]] | |||
[[File:BagPrototype 1.JPG|400px|BagPrototype1]] | |||
[[File:BagPrototype2.JPG|400px|BagPrototype2]] | |||
|[[Media:ProcessedOasen_GraysonBailey_MediaArchitectureFinal.pdf|ProcessedOasen_Presentation]] | |||
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[[Media:ProcessedOasen_ProcessingSketches.zip|ProcessedOasen_ProcessingSketches]] | |||
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'''''Processed Oasen // Translocal Composite Printing''''' | |||
Processed Oasen is a project which links multiple Bauhaus locations into one site of artistic operation. Utilizing motion detection for starting points within an Image Processing algorithm, webcam input from separate locations (Deutsche National Theatre, Tempelherrenhaus) are transformed into abstract line generations based on the images of their locations. In this way, locations are synthesized into an overlayed visual output. | |||
In order to mechanically process these operations, an HP7475A plotter is used, with some light modifications. First, the pen carriage system has been modified with some 3D printing, so that the carriage system can take Faber-Castell pens. Second, and more interestingly, the setup has been augmented with an arduino linked servo, which mechanically engages the paper set lever, allowing the system to print on a continuous roll of material. This second modification introduces most of the more complex organizations of the printing sketch, because any process will need to happen dynamically if it will be repeated, and because it thusly involves writing to a plotter port and a servo port within the sketch. | |||
The Output of these processes is to be printed on fabric, which can be used in a number or ways. Long tapestries could be produced, or tote bags could be produced. The time stamp of when the location data was taken will printed along with the abstract lines, so spectators at each location could potentially coordinate which bag they would take based on their presence at the given location at the given time. | |||
'''''Inspiration // human-computer vision''''' | |||
A large part of the inpsiration for the use of motion detection as the sparking input for drawing, as well as the drawings processes themselves, come from Lazlo Moholy-Nagy and his specific approach to the technical and its relationship to aesthetics. The obfuscation of two locations represented by abstract lines creates simultaneously a sentimental composition of two iconic locations, but only through the vision of process that can not immediately nor easily understood. Optimistically, this asks the spectator to question for themselves what these processes might be, and how they can distinguish the actions of one overlay to another. Pessimistically, it brings up the question of whether the development of an algorithm dependent world requires such algorithms to explain themselves in plainly human terms. | |||
Additionally, Moholy-Nagy's writings on the techniques of PolyCinema, as well his creation of the light modulation machine, tests the overlaps of media, particularly in terms of 'projection'. While 'Processed Oasen' does not deal with exclusively with projection along these terms, it consistently engages with the idea of casting information from source to site of operation. | |||
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