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**[[GMU:Critical VR Lab II - Unity + Pd|Critical VR Lab II]] | **[[GMU:Critical VR Lab II - Unity + Pd|Critical VR Lab II]] | ||
**[[GMU:Nature in Code|Nature in Code]] | **[[GMU:Nature in Code|Nature in Code]] | ||
**[[GMU:If the organism will not come to me|If the organism will not come to me | **[[GMU:If the organism will not come to me, I will go to the organism|If the organism will not come to me]] | ||
**[[GMU:Max and the World|Max and the World]] | **[[GMU:Max and the World|Max and the World]] | ||
Revision as of 19:22, 9 February 2020
- Previous Semesters
- Previous Semesters
- Interface Design
- Startseite
- Kurse im WS 2019/20
- Kultursatelliten
- Printed Interfaces (Werkmodul)
- Analog Circuits and Interfaces (Werkmodul)
- Hoarder, Artist or Data Scientist? (Fachmodul)
- Let's Connect! (Fachmodul)
- Designing Networked Objects (Fachmodul)
- Toy Story: Making things sense. Basics of Physical Computing (Fachmodul)
- R&D: Advanced Prototype Research and Development Lab (Fachmodul als Blockmodul)
- Creative Coding - Introduction to Hybrid Web Technologies (Bauhausmodul)
- Kolloquium
- Kolloquium
- Media Events
- Startseite
- Medien-Ereignisse
- Studio Bauhaus