GMU:Lebendige Spiele:Organization:Landscape: Difference between revisions

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Revision as of 10:38, 2 May 2017

Success Criteria

1. decision on the scale

    • how fast are ants moving
    • how fast does this compare to human movements

2. Material 3. Think how the avatar of the human can be incorporated 4. Feedback with human environment so the two are matching 5. Decide on the lay-out/design of the map 6. Prepare digitally (lasercut files) 7. Building the actual environment


Deciding on one material

  • wood
  • plexiglas (most logic option because of visibility)
  • gel (more natural option)
  • Laserpointers for human avatar
  • small robot for human avatar
  • projection

Activities

  • Do experiments to test out the scale
  • do experiments with materials
  • build

Risks

  • The scale is a risk factor because synchronizing can be hard.

Solve by testing it.

  • the environment should be ant-friendly and make sure they cannot escape

Time

Scale

    • experiments for the scale: first two weeks

Combine ideas with people that are dealing with the virtual environment: after 2 weeks